StellarisDB

X-Ray Eye Beam

small weapon component

X-Ray Eye Beam is a small weapon component in Stellaris 4.5.2. It deals 7–14 damage every 4.25 days (42.5 combat ticks) at range 40, accuracy 90% and tracking 70%. It costs 1 Food, 1 Minerals, 0.12 Rare Crystals and uses 0 power. Unlocked by X-Ray Lasers.

Cost
1Food1Minerals0.12Rare Crystals
Power
0
Damage
7–14
Cooldown
4.25 days
Range
40
ID
XRAY_EYE_BEAM_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
7–14
Cooldown
4.25 days (42.5 ticks)
Damage a day
2.47
Range
40
Accuracy
90%
Tracking
70%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals0.12Rare Crystals
Upkeep a month
0.22Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Further modification of the retina allows more destructive lasers to fire along a shorter wavelength.

ID

XRAY_EYE_BEAM_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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