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X-Ray Lasers

Tier 3 physics technology · Particles
PhysicsTier 3Particles

X-Ray Lasers is a tier 3 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs UV Lasers. It unlocks Large X-Ray Beam Projector, Large X-Ray Laser, Medium X-Ray Beam Projector and 4 more and leads to 4 technologies. Console: research_technology tech_lasers_4.

X-Ray LasersParticles· tier 34,000
Base cost
4,000
Area
Physics
Tier
3
Draw weight
65
Path from start
3 techs, 7,250 research
ID
tech_lasers_4

What X-Ray Lasers does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Army Damage

What X-Ray Lasers unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get X-Ray Lasers

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 3 technologies, 7,250 base research with this one
  1. Red Lasersstarting tech
  2. Blue Lasers1,250 · tier 1
  3. UV Lasers2,000 · tier 2

What X-Ray Lasers leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • X-Ray Beam Projector
    • Uses bio-ships

In the game

These lasers have a shorter wavelength than UV-based laser weaponry, but are even more destructive.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_lasers_4
Draw weight script, as in common/technology/00_phys_weapon_tech.txt
modifier = {
	factor = 1.25
	has_ethic = ethic_militarist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_fanatic_militarist
}

X-Ray Lasers: questions

How do I get X-Ray Lasers in Stellaris?

Research UV Lasers first (3 technologies in the whole chain); then X-Ray Lasers can be drawn as one of the 3 physics research options.

What does X-Ray Lasers do?

It gives +5% Army Damage. It unlocks Large X-Ray Beam Projector (ship component), Large X-Ray Laser (ship component), Medium X-Ray Beam Projector (ship component), Medium X-Ray Laser (ship component), Small X-Ray Beam Projector (ship component), Small X-Ray Laser (ship component) and 1 more. It leads to Focusing Arrays, Gamma Lasers, Particle Lances and Proton Launchers.

What is the ID of X-Ray Lasers?

The technology's ID is tech_lasers_4. To get it with the console: research_technology tech_lasers_4 (Stellaris 4.5.2).

How much does X-Ray Lasers cost?

4,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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