
Cultivated Worldscaping
Cultivated Worldscaping is a planetary decision in Stellaris 4.5.2. It costs 2,000 Energy Credits, 100 Influence. It adds Cultivated Worldscaping: +3 Max Districts, +75% Max Generator Districts, +75% Max Mining Districts, +75% Max Agriculture Districts, -20% Desert Habitability, -20% Arid Habitability, -20% Savanna World Habitability, -20% Tropical Habitability, -20% Continental Habitability, -20% Tundra Habitability, -20% Arctic Habitability, -20% Ocean Habitability, -20% Alpine World Habitability, -20% Volcanic World Habitability, +2 Icon Frame.
What Cultivated Worldscaping does
The planet modifier its effect adds (common/static_modifiers) and for how long.
- Cultivated Worldscapinglasting
- +3Max Districts
- +75%Max Generator Districts
- +75%Max Mining Districts
- +75%Max Agriculture Districts
- -20%Desert Habitability
- -20%Arid Habitability
- -20%Savanna World Habitability
- -20%Tropical Habitability
- -20%Continental Habitability
- -20%Tundra Habitability
- -20%Arctic Habitability
- -20%Ocean Habitability
- -20%Alpine World Habitability
- -20%Volcanic World Habitability
- +2Icon Frame
- - Max Districts +3 - Max Resource Districts +75% - Cosmic Storm Protection +10% - Habitability -20%
Cost
- Cost
2,000Energy Credits
100Influence
Requirements
- Owner
- Is environmental architects empire
- Habitable planet not urban
- None of
- Modifier: Cultivated Worldscaping
- Modifier: Mastery of Nature
- check variable arithmetic
- Which: value:natural blocker count
- Value: 0
- All Blockers need to be removed
In the game
Let us sculpt this world into a celebration of perfect symmetry. To observe the pure geometry of the landscape will bring serenity.
Effect script, as in common/decisions/13_cosmic_storms_decisions.txt
add_modifier = {
modifier = cultivated_worldscaping_modifier
}ID
decision_cultivated_worldscapingSource: common/decisions/13_cosmic_storms_decisions.txt, Stellaris Cygnus v4.5.2 (9776).