StellarisDB

Planetscapers

Civic
Can be changed laterCosmic Storms

Planetscapers is a civic in Stellaris 4.5.2. Requirements: Does NOT have a Mutagenic Spas Civic; Does NOT have a Relentless Industrialist Civic. Not with Gestalt Consciousness, authority Corporate, civic Geo-Engineering Inc. or Environmentalist and origin Remnants or Post-Apocalyptic or Radioactive Rovers or Void Dwellers or Voidforged or Shattered Ring or Calamitous Birth or Resource Consolidation or Hard Reset. It gives +10% Resources from Jobs, +10% Pop Growth (or Assembly) Speed and -15% Pop Upkeep. DLC: Cosmic Storms.

Kind
Civic
Group
Regular empires
Players can pick it
yes
Clashes with
10
ID
civic_environmental_architects
Planetscapers

What Planetscapers does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Additional Starting Technologies:  Technologies to remove  Natural Blockers on the Homeworld

-  Technologies to remove  Natural Blockers are granted as Permanent Research Options upon Colonization

- Mastery of Nature Ascension Perk replaced with Cultivated Worldscaping Planetary Decision

- For each  Natural Blocker on Colonized  Planets:

- Resources from Jobs: -10%

- Pop Growth Speed: -10%

- Pop Upkeep: +15%

- Homeworld: Starts with two  Natural Blockers

  • +10%Resources from Jobs
  • +10%Pop Growth (or Assembly) Speed
  • -15%Pop Upkeep
  • +25%Clear Blocker Speed
  • +60Add Attunement with the Instrument of Desire

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Planetscapers

Civics that forbid this one or that this one forbids.

In the game

After eons of carefully cultivating a perfect balance on their homeworld, this society is ready to tend to even the most inhospitable environments among the stars. At their core, these people believe nature can be shaped, controlled, and perfected. Not to tame, but in service of perfect beauty.

Try it in the empire builder →

Planetscapers: questions

What are the requirements for Planetscapers in Stellaris?

Does NOT have a Mutagenic Spas Civic; Does NOT have a Relentless Industrialist Civic. Not with Gestalt Consciousness, authority Corporate, civic Geo-Engineering Inc. or Environmentalist and origin Remnants or Post-Apocalyptic or Radioactive Rovers or Void Dwellers or Voidforged or Shattered Ring or Calamitous Birth or Resource Consolidation or Hard Reset. DLC: Cosmic Storms.

What can't Planetscapers be combined with?

Geo-Engineering Inc., Environmentalist, Mutagenic Spas, Lubrication Tanks, Mutagenic Luxury, Luxury Lubrication Pools, Permutation Pools, Hyper Lubrication Basin, Relentless Industrialists and Shareholder Values — each forbids the other in the files' rules.

What does the Planetscapers civic do?

It gives +10% Resources from Jobs, +10% Pop Growth (or Assembly) Speed, -15% Pop Upkeep, +25% Clear Blocker Speed and +60 Add Attunement with the Instrument of Desire, plus the effects its description lists.

Can Planetscapers be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Planetscapers?

civic_environmental_architects (Stellaris 4.5.2).

Source: common/governments/civics/00_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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