StellarisDB

Geo-Engineering Inc.

Civic · Megacorporations
MegacorporationsCan be changed laterCosmic Storms

Geo-Engineering Inc. is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: Does NOT have a Mutagenic Spas Civic; Does NOT have a Relentless Industrialist Civic; and more (see below). Not with civic Planetscapers or Environmentalist and origin Remnants or Post-Apocalyptic or Void Dwellers or Shattered Ring or Calamitous Birth or Resource Consolidation or Voidforged. It gives +10% Resources from Jobs, +10% Pop Growth (or Assembly) Speed and -15% Pop Upkeep. DLC: Cosmic Storms.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
10
ID
civic_environmental_architects_megacorp
Geo-Engineering Inc.

What Geo-Engineering Inc. does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Additional Starting Technologies:  Technologies to remove  Natural Blockers on the Homeworld

-  Technologies to remove  Natural Blockers are granted as Permanent Research Options upon Colonization

- Mastery of Nature Ascension Perk replaced with Cultivated Worldscaping Planetary Decision

- For each  Natural Blocker on Colonized  Planets:

- Resources from Jobs: -10%

- Pop Growth Speed: -10%

- Pop Upkeep: +15%

- The Executive Retreat Corporate Building generates additional Trade and adds +200  Trader jobs to our Capital.

- Homeworld: Starts with two  Natural Blockers

  • +10%Resources from Jobs
  • +10%Pop Growth (or Assembly) Speed
  • -15%Pop Upkeep
  • +25%Clear Blocker Speed
  • +60Add Attunement with the Instrument of Desire

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Cannot be taken with Geo-Engineering Inc.

Civics that forbid this one or that this one forbids.

In the game

The employees of this Megacorp are used to living inside a golden cage. Accordingly, the corporation will build one wherever they go.

Try it in the empire builder →

Geo-Engineering Inc.: questions

What are the requirements for Geo-Engineering Inc. in Stellaris?

Does NOT have a Mutagenic Spas Civic; Does NOT have a Relentless Industrialist Civic. Not with civic Planetscapers or Environmentalist and origin Remnants or Post-Apocalyptic or Void Dwellers or Shattered Ring or Calamitous Birth or Resource Consolidation or Voidforged. Some rules combine several options: see Requirements on the page. DLC: Cosmic Storms.

What can't Geo-Engineering Inc. be combined with?

Planetscapers, Environmentalist, Mutagenic Spas, Lubrication Tanks, Mutagenic Luxury, Luxury Lubrication Pools, Permutation Pools, Hyper Lubrication Basin, Relentless Industrialists and Shareholder Values — each forbids the other in the files' rules.

What does the Geo-Engineering Inc. civic do?

It gives +10% Resources from Jobs, +10% Pop Growth (or Assembly) Speed, -15% Pop Upkeep, +25% Clear Blocker Speed and +60 Add Attunement with the Instrument of Desire, plus the effects its description lists.

Can Geo-Engineering Inc. be changed after the game starts?

Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.

What is the ID of Geo-Engineering Inc.?

civic_environmental_architects_megacorp (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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