
Geo-Engineering Inc.
Geo-Engineering Inc. is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: Does NOT have a Mutagenic Spas Civic; Does NOT have a Relentless Industrialist Civic; and more (see below). Not with civic Planetscapers or Environmentalist and origin Remnants or Post-Apocalyptic or Void Dwellers or Shattered Ring or Calamitous Birth or Resource Consolidation or Voidforged. It gives +10% Resources from Jobs, +10% Pop Growth (or Assembly) Speed and -15% Pop Upkeep. DLC: Cosmic Storms.
What Geo-Engineering Inc. does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Additional Starting Technologies:
Technologies to remove
Natural Blockers on the Homeworld
-
Technologies to remove
Natural Blockers are granted as Permanent Research Options upon Colonization
- Mastery of Nature Ascension Perk replaced with Cultivated Worldscaping Planetary Decision
- For each
Natural Blocker on Colonized
Planets:
- Resources from Jobs: -10%
- Pop Growth Speed: -10%
- Pop Upkeep: +15%
- The
Executive Retreat Corporate Building generates additional Trade and adds +200
Trader jobs to our Capital.
- Homeworld: Starts with two
Natural Blockers
- +10%Resources from Jobs
- +10%Pop Growth (or Assembly) Speed
- -15%Pop Upkeep
- +25%Clear Blocker Speed
- +60Add Attunement with the Instrument of Desire
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Any of
- Not: Nomadic empire
- None of
- Does NOT have a Mutagenic Spas Civic
- Does NOT have a Relentless Industrialist Civic
- None of
Cannot be taken with Geo-Engineering Inc.
Civics that forbid this one or that this one forbids.
In the game
The employees of this Megacorp are used to living inside a golden cage. Accordingly, the corporation will build one wherever they go.
Try it in the empire builder →
Geo-Engineering Inc.: questions
What are the requirements for Geo-Engineering Inc. in Stellaris?
Does NOT have a Mutagenic Spas Civic; Does NOT have a Relentless Industrialist Civic. Not with civic Planetscapers or Environmentalist and origin Remnants or Post-Apocalyptic or Void Dwellers or Shattered Ring or Calamitous Birth or Resource Consolidation or Voidforged. Some rules combine several options: see Requirements on the page. DLC: Cosmic Storms.
What can't Geo-Engineering Inc. be combined with?
Planetscapers, Environmentalist, Mutagenic Spas, Lubrication Tanks, Mutagenic Luxury, Luxury Lubrication Pools, Permutation Pools, Hyper Lubrication Basin, Relentless Industrialists and Shareholder Values — each forbids the other in the files' rules.
What does the Geo-Engineering Inc. civic do?
It gives +10% Resources from Jobs, +10% Pop Growth (or Assembly) Speed, -15% Pop Upkeep, +25% Clear Blocker Speed and +60 Add Attunement with the Instrument of Desire, plus the effects its description lists.
Can Geo-Engineering Inc. be changed after the game starts?
Yes — it can be added or removed later when a civic slot opens or the government is reformed, if its requirements still hold.
What is the ID of Geo-Engineering Inc.?
civic_environmental_architects_megacorp (Stellaris 4.5.2).
Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).