StellarisDB

Operator

Specialist job
alloys

Operator is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 5 Alloys and costs 5 Minerals a month.

Produces
+5Alloys
Upkeep
5Minerals
Per
100 jobs filled, a month
Sources
0
ID
manufactorium_specialist

What a Operator produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
5Minerals
2Minerals — Carrier flag: manufactorium_earthquake_upkeep
  • Carrier flag: manufactorium_earthquake_upkeep
-1Minerals — Carrier flag: manufactorium_work_production
  • Carrier flag: manufactorium_work_production
-1Minerals — Carrier flag: manufactorium_random_good
  • Carrier flag: manufactorium_random_good
-2Minerals — Carrier flag: manufactorium_environmentalists
  • Carrier flag: manufactorium_environmentalists
2Minerals — Carrier flag: manufactorium_took_opportunity
  • Carrier flag: manufactorium_took_opportunity
1Minerals — Carrier flag: manufactorium_took_opportunity_bad
  • Carrier flag: manufactorium_took_opportunity_bad
-2Minerals — Carrier flag: manufactorium_catalytic
  • Carrier flag: manufactorium_catalytic
2Food — Carrier flag: manufactorium_catalytic
  • Carrier flag: manufactorium_catalytic
1Minerals — Carrier flag: manufactorium_remnants
  • Carrier flag: manufactorium_remnants
Produces per 100 jobs
+5Alloys
+0.25Unity — Carrier flag: manufactorium_crafters
  • Carrier flag: manufactorium_crafters
+0.25Unity — Carrier flag: manufactorium_subterranean
  • Carrier flag: manufactorium_subterranean
+0.5Unity — Carrier flag: manufactorium_dwarven_craft
  • Carrier flag: manufactorium_dwarven_craft
-1Alloys — Carrier flag: manufactorium_earthquake_production
  • Carrier flag: manufactorium_earthquake_production
-1Alloys — Carrier flag: manufactorium_guardians_produce
  • Carrier flag: manufactorium_guardians_produce
+0.5Engineering Research — Carrier flag: manufactorium_engineering
  • Carrier flag: manufactorium_engineering
+0.5Society Research — Carrier flag: manufactorium_society
  • Carrier flag: manufactorium_society
-1Alloys — Carrier flag: manufactorium_work_production
  • Carrier flag: manufactorium_work_production
+1Alloys — Carrier flag: manufactorium_despoilers
  • Carrier flag: manufactorium_despoilers
+1Alloys — Carrier flag: manufactorium_took_opportunity
  • Carrier flag: manufactorium_took_opportunity
+1Alloys — Carrier flag: manufactorium_remnants
  • Carrier flag: manufactorium_remnants

Where Operators come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

No building, district or zone in the files adds this job; events or other jobs create it.

Other effects of the job

    • +1Naval Capacity
    when…
    • Owner
      • Has crisis level: Calamity

Who can work it

In the game

These highly skilled workers operate delicate and ancient machinery, creating resources at a fraction of the usual cost.

Operator: questions

What does a Operator produce in Stellaris?

For every 100 jobs filled: produces 5 Alloys, upkeep 5 Minerals a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

Source: common/pop_jobs/06_event_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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