StellarisDB

Offworld Prospector

Specialist job
strategic resourcesr living metalvolatile motes

Offworld Prospector is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1.5 Living Metal, 0.25 Volatile Motes and costs 2 Energy Credits a month. Offworld Expedition Hub adds it.

Produces
+1.5Living Metal+0.25Volatile Motes
Upkeep
2Energy Credits
Per
100 jobs filled, a month
Sources
1
ID
offworld_prospector

What a Offworld Prospector produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
2Energy Credits
Produces per 100 jobs
+1.5Living Metal+0.25Volatile Motes

Where Offworld Prospectors come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

Who can work it

In the game

Enterprising prospectors travel offworld to hunt for  Volatile Motes and  Living Metal on Molten Worlds.

Offworld Prospector: questions

What does a Offworld Prospector produce in Stellaris?

For every 100 jobs filled: produces 1.5 Living Metal, 0.25 Volatile Motes, upkeep 2 Energy Credits a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

How do I get Offworld Prospectors jobs?

From Offworld Expedition Hub.

Source: common/pop_jobs/02_specialist_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?