StellarisDB

Nanotech Researcher

Specialist job
research

Nanotech Researcher is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Physics Research, 3 Engineering Research, 1 Society Research and costs 1 Consumer Goods, 1 Nanites a month.

Produces
+1Physics Research+3Engineering Research+1Society Research
Upkeep
1Consumer Goods1Nanites
Per
100 jobs filled, a month
Sources
0
ID
nanotech_researcher

What a Nanotech Researcher produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Upkeep per 100 jobs
1Consumer Goods1Nanites
1Consumer Goods — Carrier flag: has_science_ministry
  • Carrier flag: has_science_ministry
Produces per 100 jobs
+1Physics Research+3Engineering Research+1Society Research

Where Nanotech Researchers come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

No building, district or zone in the files adds this job; events or other jobs create it.

Other effects of the job

Who can work it

In the game

Nanotech Researchers meticulously engineer never before seen materials, pieced together atom by atom.

Nanotech Researcher: questions

What does a Nanotech Researcher produce in Stellaris?

For every 100 jobs filled: produces 1 Physics Research, 3 Engineering Research, 1 Society Research, upkeep 1 Consumer Goods, 1 Nanites a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

Source: common/pop_jobs/13_machine_age_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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