
Nanotech Researcher
Nanotech Researcher is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Physics Research, 3 Engineering Research, 1 Society Research and costs 1 Consumer Goods, 1 Nanites a month.
What a Nanotech Researcher produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
1Consumer Goods
1Nanites
1Consumer Goods — Carrier flag: has_science_ministry- Carrier flag: has_science_ministry
- Produces per 100 jobs
+1Physics Research
+3Engineering Research
+1Society Research
Where Nanotech Researchers come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Other effects of the job
- +0.2Naval Capacity
when…
- local or sector governor has trait
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
- Complex specialist job check trigger
- Any of
- Not: Trait: Mechanical
- Owner
- Owner
- Not: Policy: Outlawed
- Any of
In the game
Nanotech Researchers meticulously engineer never before seen materials, pieced together atom by atom.
Nanotech Researcher: questions
What does a Nanotech Researcher produce in Stellaris?
For every 100 jobs filled: produces 1 Physics Research, 3 Engineering Research, 1 Society Research, upkeep 1 Consumer Goods, 1 Nanites a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
Source: common/pop_jobs/13_machine_age_jobs.txt, Stellaris Cygnus v4.5.2 (9776).