
Necrophyte
Necrophyte is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 0.75 Unity a month. 2 buildings and districts add it, among them House of Apotheosis and Chamber of Elevation.
What a Necrophyte produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
1Consumer Goods — Not: Hive Mind- Owner
- Not: Hive Mind
1Minerals — Hive Mind- Owner
- Hive Mind
- Owner
- Produces per 100 jobs
+0.75Unity
Where Necrophytes come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Other effects of the job
- +0.5Monthly Organic Pop Growth
- +500Amenities
when…
- +0.5Monthly Organic Pop Growth
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
- Species
- Species can be necrophaged
- Owner
In the game
Through years of hard work culminating in a lavish Elevation Ritual, those unfortunates not born into the ruling caste can be subsumed into it.
Necrophyte: questions
What does a Necrophyte produce in Stellaris?
For every 100 jobs filled: produces 0.75 Unity a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Necrophytes jobs?
From House of Apotheosis and Chamber of Elevation.
Source: common/pop_jobs/02_specialist_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
