
Space-Time Anomaly Researcher
Space-Time Anomaly Researcher is a specialist job in Stellaris 4.5.2. For every 100 jobs filled it produces 4 Physics Research, 2 Engineering Research, 0.2 Dark Matter and costs 2 Consumer Goods a month.
What a Space-Time Anomaly Researcher produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
2Consumer Goods- Produces per 100 jobs
+4Physics Research
+2Engineering Research
+0.2Dark Matter
Where Space-Time Anomaly Researchers come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Other effects of the job
- +0.2Naval Capacity
when…
- local or sector governor has trait
- +1Naval Capacity
when…
- Owner
- Has crisis level: Calamity
Who can work it
- Has owner
- Not: Is enslaved
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
- Complex specialist job check trigger
- Any of
- Not: Trait: Mechanical
- Owner
- Owner
- Not: Policy: Outlawed
- Any of
In the game
Researchers who study the curious properties of the stable space-time anomaly.
Space-Time Anomaly Researcher: questions
What does a Space-Time Anomaly Researcher produce in Stellaris?
For every 100 jobs filled: produces 4 Physics Research, 2 Engineering Research, 0.2 Dark Matter, upkeep 2 Consumer Goods a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
Source: common/pop_jobs/06_event_jobs.txt, Stellaris Cygnus v4.5.2 (9776).