StellarisDB

Energy Mogul II

Basic leader trait · Common
CommanderScientistOfficial

Energy Mogul II is a basic leader trait in Stellaris 4.5.2 for Commander, Scientist and Official. It gives +400 Technician Jobs, +400 Tech-Drone Jobs and +10% Energy Credits Produced from Technicians.

Classes
Commander, Scientist, Official
Type
Basic
Rarity
Common
ID
leader_trait_capitalist_2

What Energy Mogul II does

Modifier lines by where the leader applies them, as the game prints them; triggered ones with their condition.

Home planet · when
  • from
    • owner
      • Is the same as: the owner of this
  • Not: Trait is gestalt
  • +400Technician Jobs
Home planet · when
  • from
    • owner
      • Is the same as: the owner of this
  • Trait is gestalt
  • +400Tech-Drone Jobs
Governed planet
  • +10%Energy Credits Produced from Technicians
Sector
  • +5%Energy Credits Produced from Technicians

Tiers

replace_traits: each tier replaces the one before when the leader gains it.

  1. Energy Mogul
  2. →Energy Mogul II

In the game

This leader is a major player in the competitive energy market.

Energy Mogul II: questions

Which leaders can get Energy Mogul II?

Commander, Scientist and Official; it is a basic trait of common rarity.

Does Energy Mogul II upgrade?

It replaces Energy Mogul.

What is the ID of Energy Mogul II?

leader_trait_capitalist_2

Source: common/traits/00_generic_leader_traits.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?