

Energy Mogul
Energy Mogul is a basic leader trait in Stellaris 4.5.2 for Commander, Scientist and Official. It gives +200 Technician Jobs, +200 Tech-Drone Jobs and +5% Energy Credits Produced from Technicians. It upgrades to Energy Mogul II.
What Energy Mogul does
Modifier lines by where the leader applies them, as the game prints them; triggered ones with their condition.
- from
- owner
- Is the same as: the owner of this
- owner
- Not: Trait is gestalt
- +200Technician Jobs
- from
- owner
- Is the same as: the owner of this
- owner
- Trait is gestalt
- +200Tech-Drone Jobs
- +5%
Energy Credits Produced from Technicians
- +2.5%
Energy Credits Produced from Technicians
Tiers
replace_traits: each tier replaces the one before when the leader gains it.
Opposite traits
Who can get it
leader_potential_add and the other limits of the trait (the wording is ours).
- Not: Trait is crisis faction
- Not: Trait is wilderness
- Galaxy flag: game_started
- Has base skill more than 1
- Not: Leader flag: block_homeworld_traits
In the game
This leader is a major player in the competitive energy market.
Energy Mogul: questions
Which leaders can get Energy Mogul?
Commander, Scientist and Official; it is a basic trait of common rarity.
Does Energy Mogul upgrade?
It is replaced by Energy Mogul II at the next tier.
What traits are opposite to Energy Mogul?
Private Mines, Private Mines II, Homesteader, Homesteader II, Scrapper, Scrapper II, Entrepreneur, Entrepreneur II, Celebrity and Celebrity II.
What is the ID of Energy Mogul?
leader_trait_capitalist
Source: common/traits/00_generic_leader_traits.txt, Stellaris Cygnus v4.5.2 (9776).