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Energy Mogul

Basic leader trait · Common
CommanderScientistOfficial

Energy Mogul is a basic leader trait in Stellaris 4.5.2 for Commander, Scientist and Official. It gives +200 Technician Jobs, +200 Tech-Drone Jobs and +5% Energy Credits Produced from Technicians. It upgrades to Energy Mogul II.

Classes
Commander, Scientist, Official
Type
Basic
Rarity
Common
ID
leader_trait_capitalist

What Energy Mogul does

Modifier lines by where the leader applies them, as the game prints them; triggered ones with their condition.

Home planet · when
  • from
    • owner
      • Is the same as: the owner of this
  • Not: Trait is gestalt
  • +200Technician Jobs
Home planet · when
  • from
    • owner
      • Is the same as: the owner of this
  • Trait is gestalt
  • +200Tech-Drone Jobs
Governed planet
  • +5%Energy Credits Produced from Technicians
Sector
  • +2.5%Energy Credits Produced from Technicians

Tiers

replace_traits: each tier replaces the one before when the leader gains it.

  1. Energy Mogul
  2. →Energy Mogul II

Opposite traits

Who can get it

leader_potential_add and the other limits of the trait (the wording is ours).

  • Not: Trait is crisis faction
  • Not: Trait is wilderness
  • Galaxy flag: game_started
  • Has base skill more than 1
  • Not: Leader flag: block_homeworld_traits

In the game

This leader is a major player in the competitive energy market.

Energy Mogul: questions

Which leaders can get Energy Mogul?

Commander, Scientist and Official; it is a basic trait of common rarity.

Does Energy Mogul upgrade?

It is replaced by Energy Mogul II at the next tier.

What traits are opposite to Energy Mogul?

Private Mines, Private Mines II, Homesteader, Homesteader II, Scrapper, Scrapper II, Entrepreneur, Entrepreneur II, Celebrity and Celebrity II.

What is the ID of Energy Mogul?

leader_trait_capitalist

Source: common/traits/00_generic_leader_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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