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Eye for Talent

Basic leader trait · Common
ScientistOfficialCommanderCouncilStarting ruler

Eye for Talent is a basic leader trait in Stellaris 4.5.2 for Scientist, Official and Commander, with an effect on the council. It gives +5% Species Leader Exp Gain. It upgrades to Eye for Talent II. It can be picked for the starting ruler (1 point).

Classes
Scientist, Official, Commander
Type
Basic
Rarity
Common
Ruler creation cost
1
ID
trait_ruler_eye_for_talent

What Eye for Talent does

Modifier lines by where the leader applies them, as the game prints them; triggered ones with their condition.

On the council
  • +5%Species Leader Exp Gain

Tiers

replace_traits: each tier replaces the one before when the leader gains it.

  1. Eye for Talent
  2. →Eye for Talent II

Who can get it

leader_potential_add and the other limits of the trait (the wording is ours).

In the game

This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.

Eye for Talent: questions

Which leaders can get Eye for Talent?

Scientist, Official and Commander; it is a basic trait of common rarity.

Does Eye for Talent upgrade?

It is replaced by Eye for Talent II at the next tier.

What is the ID of Eye for Talent?

trait_ruler_eye_for_talent

Source: common/traits/00_starting_ruler_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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