StellarisDB

Eye for Talent II

Basic leader trait · Common
ScientistOfficialCommanderCouncil

Eye for Talent II is a basic leader trait in Stellaris 4.5.2 for Scientist, Official and Commander, with an effect on the council. It gives +10% Species Leader Exp Gain.

Classes
Scientist, Official, Commander
Type
Basic
Rarity
Common
ID
trait_ruler_eye_for_talent_2

What Eye for Talent II does

Modifier lines by where the leader applies them, as the game prints them; triggered ones with their condition.

On the council
  • +10%Species Leader Exp Gain

Tiers

replace_traits: each tier replaces the one before when the leader gains it.

  1. Eye for Talent
  2. →Eye for Talent II

In the game

This leader is considered to be unusually perceptive, spotting talent where others see only eccentricity or incompetence.

Eye for Talent II: questions

Which leaders can get Eye for Talent II?

Scientist, Official and Commander; it is a basic trait of common rarity.

Does Eye for Talent II upgrade?

It replaces Eye for Talent.

What is the ID of Eye for Talent II?

trait_ruler_eye_for_talent_2

Source: common/traits/00_starting_ruler_traits.txt, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?