
Cultivated Worldscaping
Cultivated Worldscaping is a modifier in Stellaris 4.5.2: +3 Max Districts, +75% Max Generator Districts, +75% Max Mining Districts, +75% Max Agriculture Districts, -20% Desert Habitability and 10 more. The game adds it through the planetary decision "Cultivated Worldscaping" until removed.
What Cultivated Worldscaping does
- +3Max Districts
- +75%Max Generator Districts
- +75%Max Mining Districts
- +75%Max Agriculture Districts
- -20%Desert Habitability
- -20%Arid Habitability
- -20%Savanna World Habitability
- -20%Tropical Habitability
- -20%Continental Habitability
- -20%Tundra Habitability
- -20%Arctic Habitability
- -20%Ocean Habitability
- -20%Alpine World Habitability
- -20%Volcanic World Habitability
- - Max Districts +3 - Max Resource Districts +75% - Cosmic Storm Protection +10% - Habitability -20%
How to get Cultivated Worldscaping
The events, decisions and other parts of the game that add it, and how long it lasts.
- Cultivated WorldscapingPlanetary decisionLasts until removed
In the game
The landscape has been altered to create a sublime geometric experience, prioritizing form over life. Any remaining flora has been reduced to a monoculture to eliminate discordant elements.
ID
cultivated_worldscaping_modifierCultivated Worldscaping: questions
What does Cultivated Worldscaping do in Stellaris?
+3 Max Districts, +75% Max Generator Districts, +75% Max Mining Districts, +75% Max Agriculture Districts, -20% Desert Habitability, -20% Arid Habitability, -20% Savanna World Habitability, -20% Tropical Habitability, -20% Continental Habitability, -20% Tundra Habitability and 5 more.
How do you get the Cultivated Worldscaping modifier?
planetary decision "Cultivated Worldscaping" and until removed.
What is the ID of Cultivated Worldscaping?
cultivated_worldscaping_modifier (Stellaris 4.5.2).
From the game files · Stellaris Cygnus v4.5.2 (9776).