StellarisDB

Martial Law (base)

Modifier

Martial Law is a modifier in Stellaris 4.5.2: +5 Produced per 100 Soldiers, -33% Resources from Jobs, -50% Pop Growth Speed, -50% Automatic Resettlement Destination Chance, -50% Mechanical Pop Assembly Speed and 2 more. The game adds it through the event "Nipped in the Bud" (option "Let us hope that's the end of such nonsense") for 3650 days, and 2 more places add it too.

Lasts
3650 days
Places that add it
3
ID
martial_law

What Martial Law does

  • +5Produced per 100 Soldiers
  • -33%Resources from Jobs
  • -50%Pop Growth Speed
  • -50%Automatic Resettlement Destination Chance
  • -50%Mechanical Pop Assembly Speed
  • -50%Monthly Organic Pop Growth Multiplier
  • +200Soldier Jobs

How to get Martial Law

The events, decisions and other parts of the game that add it, and how long it lasts.

  • Nipped in the BudEventOption: “Let us hope that's the end of such nonsense.”Lasts 3650 days
  • Riots on …EventOption: “Declare Martial Law”Lasts until removed
  • That Sleep of DeathEventOption: “They have to be stopped.”Lasts until removed

In the game

This planet has been placed under martial law.

ID

martial_law

Martial Law: questions

What does Martial Law do in Stellaris?

+5 Produced per 100 Soldiers, -33% Resources from Jobs, -50% Pop Growth Speed, -50% Automatic Resettlement Destination Chance, -50% Mechanical Pop Assembly Speed, -50% Monthly Organic Pop Growth Multiplier and +200 Soldier Jobs.

How do you get the Martial Law modifier?

event "Nipped in the Bud" (option "Let us hope that's the end of such nonsense"), for 3650 days, event "Riots on …" (option "Declare Martial Law"), until removed, event "That Sleep of Death" (option "They have to be stopped") and until removed.

What is the ID of Martial Law?

martial_law (Stellaris 4.5.2).

From the game files · Stellaris Cygnus v4.5.2 (9776).

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