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Martial Law (knights)

Modifier

Martial Law is a modifier in Stellaris 4.5.2: +5 Produced per 100 Soldiers, -33% Resources from Jobs, -50% Pop Growth Speed, -50% Automatic Resettlement Destination Chance, -50% Mechanical Pop Assembly Speed and 2 more. The game adds it through the event "Nipped in the Bud" (option "Let us hope that's the end of such nonsense") for 3650 days, and 1 more place adds it too.

Lasts
3650 days
Places that add it
2
ID
martial_law_knights

What Martial Law does

  • +5Produced per 100 Soldiers
  • -33%Resources from Jobs
  • -50%Pop Growth Speed
  • -50%Automatic Resettlement Destination Chance
  • -50%Mechanical Pop Assembly Speed
  • -50%Monthly Organic Pop Growth Multiplier
  • +100Knight Jobs

How to get Martial Law

The events, decisions and other parts of the game that add it, and how long it lasts.

In the game

This planet has been placed under martial law.

ID

martial_law_knights

Martial Law: questions

What does Martial Law do in Stellaris?

+5 Produced per 100 Soldiers, -33% Resources from Jobs, -50% Pop Growth Speed, -50% Automatic Resettlement Destination Chance, -50% Mechanical Pop Assembly Speed, -50% Monthly Organic Pop Growth Multiplier and +100 Knight Jobs.

How do you get the Martial Law modifier?

event "Nipped in the Bud" (option "Let us hope that's the end of such nonsense"), for 3650 days, event "That Sleep of Death" (option "They have to be stopped") and until removed.

What is the ID of Martial Law?

martial_law_knights (Stellaris 4.5.2).

From the game files · Stellaris Cygnus v4.5.2 (9776).

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