
Martial Law (knights)
Martial Law is a modifier in Stellaris 4.5.2: +5 Produced per 100 Soldiers, -33% Resources from Jobs, -50% Pop Growth Speed, -50% Automatic Resettlement Destination Chance, -50% Mechanical Pop Assembly Speed and 2 more. The game adds it through the event "Nipped in the Bud" (option "Let us hope that's the end of such nonsense") for 3650 days, and 1 more place adds it too.
What Martial Law does
- +5Produced per 100 Soldiers
- -33%Resources from Jobs
- -50%Pop Growth Speed
- -50%Automatic Resettlement Destination Chance
- -50%Mechanical Pop Assembly Speed
- -50%Monthly Organic Pop Growth Multiplier
- +100Knight Jobs
How to get Martial Law
The events, decisions and other parts of the game that add it, and how long it lasts.
Nipped in the BudEventOption: “Let us hope that's the end of such nonsense.”Lasts 3650 days
That Sleep of DeathEventOption: “They have to be stopped.”Lasts until removed
In the game
This planet has been placed under martial law.
ID
martial_law_knightsMartial Law: questions
What does Martial Law do in Stellaris?
+5 Produced per 100 Soldiers, -33% Resources from Jobs, -50% Pop Growth Speed, -50% Automatic Resettlement Destination Chance, -50% Mechanical Pop Assembly Speed, -50% Monthly Organic Pop Growth Multiplier and +100 Knight Jobs.
How do you get the Martial Law modifier?
event "Nipped in the Bud" (option "Let us hope that's the end of such nonsense"), for 3650 days, event "That Sleep of Death" (option "They have to be stopped") and until removed.
What is the ID of Martial Law?
martial_law_knights (Stellaris 4.5.2).
From the game files · Stellaris Cygnus v4.5.2 (9776).
