
Subaquatic Machines
Subaquatic Machines is an origin in Stellaris 4.5.2. Requirements: species Machine; species Machine. Not with civic Fire Cult or Thermal Optimizers. DLC: Aquatics Species Pack.
What Subaquatic Machines does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Species Traits: Waterproof
- Homeworld:
- Ocean World (size:
30)
- Colony Modifiers: Ocean Paradise
- Planetary Features: Crystal Reef
- Guaranteed Habitable Worlds: Replaced with Frozen Worlds
- Requires
Machine Template System Technology for Species Modification
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Species archetype: Machine
- Species archetype: Machine
- None of
- Not: Nomadic empire
Species traits it sets
Traits the files put on the founder species (traits = { … }); a second species where the origin has one.
In the game
Since its creation, this machine civilization has delved deep into the underwater realms of an abundant ocean untouched by natural adversaries.
Try it in the empire builder →
Subaquatic Machines: questions
What are the requirements for Subaquatic Machines in Stellaris?
species Machine; species Machine. Not with civic Fire Cult or Thermal Optimizers. DLC: Aquatics Species Pack.
What does the Subaquatic Machines origin do?
Its effects are listed in its description on this page.
What is the ID of Subaquatic Machines?
origin_ocean_machines (Stellaris 4.5.2).
Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).