
Post-Apocalyptic
Post-Apocalyptic is an origin in Stellaris 4.5.2. Requirements: Does NOT have an Anglers Civic. Not with species Machine, species Machine and civic Agrarian Idyll. DLC: Apocalypse.
What Post-Apocalyptic does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Homeworld: Tomb World
- Species Traits: Survivor
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Not: Species archetype: Machine
- Not: Species archetype: Machine
- Not: Civic: Agrarian Idyll
- Does NOT have an Anglers Civic
- Not: Nomadic empire
Species traits it sets
Traits the files put on the founder species (traits = { … }); a second species where the origin has one.
In the game
Baptized by nuclear fire, this civilization has faced total annihilation - and survived. Devastated yet unbroken, they have rebuilt civilization from the ashes of their old world.
Try it in the empire builder →
Post-Apocalyptic: questions
What are the requirements for Post-Apocalyptic in Stellaris?
Does NOT have an Anglers Civic. Not with species Machine, species Machine and civic Agrarian Idyll. DLC: Apocalypse.
What does the Post-Apocalyptic origin do?
Its effects are listed in its description on this page.
What is the ID of Post-Apocalyptic?
origin_post_apocalyptic (Stellaris 4.5.2).
Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).