StellarisDB

Maritime Robotics

Civic · Megacorporations
MegacorporationsLocked after creationAquatics Species Pack

Maritime Robotics is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: species Machine; species Machine; and more (see below). Not with origin Radioactive Rovers or Shattered Ring or Voidforged. It gives +60 Add Attunement with the Composer of Strands. DLC: Aquatics Species Pack.

Kind
Civic
Group
Megacorporations
Players can pick it
yes
Clashes with
0
ID
civic_corporate_machine_anglers
Maritime Robotics

What Maritime Robotics does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- On Ocean Worlds, Agriculture Districts are uncapped.

- On Wet worlds:

- Agriculture Districts have the Aquaculture Specialization

- Farmers are converted into Anglers

- Artisans are converted into Pearl Divers

- The Fast Food Chain Corporate Building generates additional Trade and adds +200  Trader jobs to our Capital.

- Requires the Waterproof trait.

  • +60Add Attunement with the Composer of Strands

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Species traits it sets

Traits the files put on the founder species (traits = { … }); a second species where the origin has one.

In the game

This mechanical society is engineered for seamless operation in diverse aquatic environments and excels in crafting unparalleled marine infrastructure to drive its economy.

Try it in the empire builder →

Maritime Robotics: questions

What are the requirements for Maritime Robotics in Stellaris?

species Machine; species Machine. Not with origin Radioactive Rovers or Shattered Ring or Voidforged. Some rules combine several options: see Requirements on the page. DLC: Aquatics Species Pack.

What does the Maritime Robotics civic do?

It gives +60 Add Attunement with the Composer of Strands, plus the effects its description lists.

Can Maritime Robotics be changed after the game starts?

No — the files set it as not modifiable after the empire is created (modification = no).

What is the ID of Maritime Robotics?

civic_corporate_machine_anglers (Stellaris 4.5.2).

Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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