
Maritime Robotics
Maritime Robotics is a civic in Stellaris 4.5.2 for Megacorporations. Requirements: species Machine; species Machine; and more (see below). Not with origin Radioactive Rovers or Shattered Ring or Voidforged. It gives +60 Add Attunement with the Composer of Strands. DLC: Aquatics Species Pack.
What Maritime Robotics does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- On Ocean Worlds, Agriculture Districts are uncapped.
- On Wet worlds:
- Agriculture Districts have the
Aquaculture Specialization
- Farmers are converted into
Anglers
- Artisans are converted into Pearl Divers
- The
Fast Food Chain Corporate Building generates additional Trade and adds +200
Trader jobs to our Capital.
- Requires the Waterproof trait.
- +60Add Attunement with the Composer of Strands
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Any of
- Species archetype: Machine
- Not: Nomadic empire
- Species archetype: Machine
- None of
Species traits it sets
Traits the files put on the founder species (traits = { … }); a second species where the origin has one.
In the game
This mechanical society is engineered for seamless operation in diverse aquatic environments and excels in crafting unparalleled marine infrastructure to drive its economy.
Try it in the empire builder →
Maritime Robotics: questions
What are the requirements for Maritime Robotics in Stellaris?
species Machine; species Machine. Not with origin Radioactive Rovers or Shattered Ring or Voidforged. Some rules combine several options: see Requirements on the page. DLC: Aquatics Species Pack.
What does the Maritime Robotics civic do?
It gives +60 Add Attunement with the Composer of Strands, plus the effects its description lists.
Can Maritime Robotics be changed after the game starts?
No — the files set it as not modifiable after the empire is created (modification = no).
What is the ID of Maritime Robotics?
civic_corporate_machine_anglers (Stellaris 4.5.2).
Source: common/governments/civics/03_corporate_civics.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).