StellarisDB

Radioactive Rovers

Origin
Apocalypse

Radioactive Rovers is an origin in Stellaris 4.5.2. Requirements: species Machine; species Machine; Does NOT have an Anglers Civic. Not with civic Agrarian Idyll. DLC: Apocalypse.

Kind
Origin
Group
Regular empires
Players can pick it
yes
ID
origin_post_apocalyptic_machines
Radioactive Rovers
Radioactive Rovers

What Radioactive Rovers does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Homeworld: Tomb World

- Species Traits: Radiation Shields

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

Species traits it sets

Traits the files put on the founder species (traits = { … }); a second species where the origin has one.

In the game

In the aftermath of a devastating nuclear disaster, these machines emerged as the sole survivors of a once-flourishing civilization. By continuing to fulfill their designated purpose, they gradually rebuilt society from the uninhabitable ashes of their old world.

Try it in the empire builder →

Radioactive Rovers: questions

What are the requirements for Radioactive Rovers in Stellaris?

species Machine; species Machine; Does NOT have an Anglers Civic. Not with civic Agrarian Idyll. DLC: Apocalypse.

What does the Radioactive Rovers origin do?

Its effects are listed in its description on this page.

What is the ID of Radioactive Rovers?

origin_post_apocalyptic_machines (Stellaris 4.5.2).

Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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