
Radioactive Rovers
Radioactive Rovers is an origin in Stellaris 4.5.2. Requirements: species Machine; species Machine; Does NOT have an Anglers Civic. Not with civic Agrarian Idyll. DLC: Apocalypse.
What Radioactive Rovers does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Homeworld: Tomb World
- Species Traits: Radiation Shields
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Species archetype: Machine
- Species archetype: Machine
- None of
- Does NOT have an Anglers Civic
- Not: Nomadic empire
Species traits it sets
Traits the files put on the founder species (traits = { … }); a second species where the origin has one.
In the game
In the aftermath of a devastating nuclear disaster, these machines emerged as the sole survivors of a once-flourishing civilization. By continuing to fulfill their designated purpose, they gradually rebuilt society from the uninhabitable ashes of their old world.
Try it in the empire builder →
Radioactive Rovers: questions
What are the requirements for Radioactive Rovers in Stellaris?
species Machine; species Machine; Does NOT have an Anglers Civic. Not with civic Agrarian Idyll. DLC: Apocalypse.
What does the Radioactive Rovers origin do?
Its effects are listed in its description on this page.
What is the ID of Radioactive Rovers?
origin_post_apocalyptic_machines (Stellaris 4.5.2).
Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).