StellarisDB

The Sacred Path

Origin
Nomads

The Sacred Path is an origin in Stellaris 4.5.2. Requirements: Is some degree of Spiritualist. DLC: Nomads.

Kind
Origin
Group
Regular empires
Players can pick it
yes
ID
origin_sacred_path
The Sacred Path
The Sacred Path

What The Sacred Path does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Nomadic Origin

- Unique Arkship District: Consecrated Community

- Unique Jobs: High Pilgrim, Devoted Adept, Faithful Acolyte

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

WARNING: Disables Settling These nomadic spiritualists traverse a deified route dictated by their ancestral scriptures. With technological advancements and an evolving understanding of the galaxy, will the Pilgrimage remain their purpose?

Try it in the empire builder →

The Sacred Path: questions

What are the requirements for The Sacred Path in Stellaris?

Is some degree of Spiritualist. DLC: Nomads.

What does the The Sacred Path origin do?

Its effects are listed in its description on this page.

What is the ID of The Sacred Path?

origin_sacred_path (Stellaris 4.5.2).

Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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