
Spiritualist is an ethic in Stellaris 4.5.2 that costs 1 of the 3 ethic points. It cannot be taken with Fanatic Materialist and Materialist. It gives +10% Monthly Unity, -10% Edict Upkeep and -10% Edict Cost.
What Spiritualist gives
Country modifiers from the ethic's country_modifier block, as the game prints them; then what the ethic allows or rules out (its tags, in the game's words).
- +10%
Monthly Unity - -10%Edict Upkeep
- -10%Edict Cost
- +50Add Attunement with the Composer of Strands
Can build Temple buildings
Cannot use Full AI Rights policy
Factions of Spiritualist pops
Pop factions whose guiding ethic this is (common/pop_faction_types), with the game's faction icons and election header.











Cannot be taken with
Civics that need Spiritualist
Civics whose rules name this ethic as needed (alone or as one of several); the list below them rules it out.
Origins and Spiritualist
In the game
There are those who think it behooves us to remember how tiny we are, how pointless our lives are in this vast uncaring universe... What nonsense! The only truth we can ever know is that of our own existence. The universe - in all its apparent glory - is but a dream we all happen to share.
Spiritualist: questions
How many points does Spiritualist cost?
1 of the 3 ethic points.
What is the opposite of Spiritualist?
Fanatic Materialist, Materialist: an empire cannot have both.
Which civics need Spiritualist?
Imperial Cult, Exalted Priesthood, Fanatic Purifiers, Death Cult, Ascensionists, Crusader Spirit, Dimensional Worship, Superstitious Beliefs, Chosen, Fire Cult, Gospel of the Masses, Corporate Death Cult, Gigacorp, Dimensional Enterprise, Fortune Enterprise, Chosen Executives.
Source: common/ethics and common/governments, Stellaris Cygnus v4.5.2 (9776).