StellarisDB

Void Dweller

Biological species trait
No costBiologicalLithoidNot at creation

Void Dweller is a biological species trait in Stellaris 4.5.2 that costs no trait points. It is for Biological and Lithoid species, added later, not at species creation. It gives -30% Happiness, -15% Job Efficiency and +15% Job Efficiency.

Cost
0
At species creation
no
Random species
no
Species
Biological, Lithoid
ID
trait_void_dweller_1

What Void Dweller does

Modifier lines by where they apply, as the game prints them; then the trait's own effect text.

Pops · when
  • planet
    • Not: Is artificial
  • -30%Happiness
  • -15%Job Efficiency
Pops · when
  • planet
    • Planet class: Orbital Habitat
  • +15%Job Efficiency

Pop Happiness on Non-Artificial Worlds: -30%

- Job Efficiency on Habitats: +15%

- Job Efficiency on Non-Artificial Worlds: -15%

0

When modification offers it

species_potential_add and species_possible_add: when genetic or robotic modification shows and allows the trait (the wording is ours).

In the game

This species thrives in orbital habitats, with an inherent ability to efficiently navigate their maze-like corridors and complicated architecture. They are at ease in zero gravity but do not respond well to a planetary environment.

Void Dweller: questions

How many trait points does Void Dweller cost?

Void Dweller costs no trait points (common/traits, Stellaris 4.5.2).

Can I pick Void Dweller at species creation?

No — it is not offered when a species is created (initial = no); it comes from genetic or robotic modification, events or other effects.

What is the ID of Void Dweller?

trait_void_dweller_1

Source: common/traits/04_species_traits.txt, Stellaris Cygnus v4.5.2 (9776).

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