
Synthetic Identities
Synthetic Identities is a policy in Stellaris 4.5.2 with 3 options: Identity Copies, Identity Fusion, Identity Initialization.
Options
Identity Copiesidentity_copy- -5%Mechanical Pop Happiness
Allowed when (valid)
We will be able to copy the identity and memories of a Synthetic into a new mechanical body. The copies have predictable skill sets but make for stale conversation.
The copies experience only mild gloom from their lack of uniqueness.
Mechanical PopsHappiness: -5%
Identity Copies is used when assembling Synthetics
Identity Fusionidentity_fusionNo modifier: the option works through flags and scripts.
Who can pick it
- Country flag: advanced_identity_creation
Allowed when (valid)
Merging the identities and memories of two or more Synthetics into a mechanical body will create new, somewhat unique individuals.
Mechanical PopsAssembly Cost: +10%
Identity Fusion is used when assembling Synthetics
Identity Initializationidentity_initialization- +5%Mechanical Pop Happiness
- +5%Job Efficiency for Mechanical and Machine Pops
Who can pick it
- Country flag: advanced_identity_creation
Allowed when (valid)
We will be able to initialize an identity kernel and provide it with a virtual childhood. While expensive, we can simulate the optimal experiences to generate productive personalities.
Mechanical PopsHappiness: +5%
Resources from
Jobs: +5%Assembly Cost: +20%
Identity Initialization is used when assembling Synthetics
Who has this policy
In the game
New synthetic identities must be created for us to multiply.
ID
synthetic_identities_policySource: common/policies/01_policies_machine_age.txt, Stellaris Cygnus v4.5.2 (9776).