StellarisDB

Synthetic Identities

Policy · 3 options

Synthetic Identities is a policy in Stellaris 4.5.2 with 3 options: Identity Copies, Identity Fusion, Identity Initialization.

Options
3
Category
society
ID
synthetic_identities_policy

Options

  • Identity Copies
    identity_copy
    • -5%Mechanical Pop Happiness
    Allowed when (valid)

    We will be able to copy the identity and memories of a Synthetic into a new mechanical body. The copies have predictable skill sets but make for stale conversation.

    The copies experience only mild gloom from their lack of uniqueness.

     Mechanical Pops

    Happiness: -5%

    Identity Copies is used when assembling Synthetics

  • Identity Fusion
    identity_fusion

    No modifier: the option works through flags and scripts.

    Who can pick it
    • Country flag: advanced_identity_creation
    Allowed when (valid)

    Merging the identities and memories of two or more Synthetics into a mechanical body will create new, somewhat unique individuals.

     Mechanical Pops

    Assembly Cost: +10%

    Identity Fusion is used when assembling Synthetics

  • Identity Initialization
    identity_initialization
    • +5%Mechanical Pop Happiness
    • +5%Job Efficiency for Mechanical and Machine Pops
    Who can pick it
    • Country flag: advanced_identity_creation
    Allowed when (valid)

    We will be able to initialize an identity kernel and provide it with a virtual childhood. While expensive, we can simulate the optimal experiences to generate productive personalities.

     Mechanical Pops

    Happiness: +5%

    Resources from  Jobs: +5%

    Assembly Cost: +20%

    Identity Initialization is used when assembling Synthetics

Who has this policy

In the game

New synthetic identities must be created for us to multiply.

ID

synthetic_identities_policy

Source: common/policies/01_policies_machine_age.txt, Stellaris Cygnus v4.5.2 (9776).

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