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Identity Copies

Tier 4 engineering technology · Industry
EngineeringTier 4IndustryThe Machine Age

Identity Copies is a tier 4 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 8,000 research. It has no prerequisite technology. Console: research_technology tech_identity_copy.

Identity CopiesIndustry· tier 48,000
Base cost
8,000
Area
Engineering
Tier
4
Draw weight
0
Path from start
none
ID
tech_identity_copy

What Identity Copies does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Grants access to policy: Synthetic Identities - Identity Copies
    Mechanical Pops Happiness: -5%

What Identity Copies unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Policy · 1

How to get Identity Copies

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.

It needs no other technology.

Conditions (potential)
  • DLC: machine age

In the game

We will be able to copy the identity and memories of a Synthetic into a new mechanical body. The copies have predictable skill sets but make for stale conversation.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_identity_copy

Identity Copies: questions

How do I get Identity Copies in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 4 is open. It also has conditions (see Requirements on this page).

What does Identity Copies do?

It unlocks Synthetic Identities Policy (policy).

What is the ID of Identity Copies?

The technology's ID is tech_identity_copy. To get it with the console: research_technology tech_identity_copy (Stellaris 4.5.2).

How much does Identity Copies cost?

8,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_machine_age_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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