
Xenobiology
Xenobiology is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Scientific Method. It unlocks Xenobiological Lab and leads to Neural Weaving. Console: research_technology tech_society_1.
What Xenobiology unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Xenobiology
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
- Not: Wilderness empire
What Xenobiology leads to
Technologies that list it as a prerequisite.
In the game
The study of alien life has moved beyond mere cataloging. By examining the structures and survival strategies of organisms evolved under foreign stars, we open new avenues in medicine, adaptation, and design.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_society_1Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 5
is_ai = yes
}
modifier = {
factor = 2
years_passed > 5
}
modifier = {
factor = 2
years_passed > 10
}
modifier = {
factor = 2
years_passed > 15
}
modifier = {
factor = 2
years_passed > 20
}
modifier = {
factor = 1.5
is_specialist_subject_type = {
TYPE = scholarium
}
}
modifier = {
factor = 2
has_relic = r_pox_sample
}Xenobiology: questions
How do I get Xenobiology in Stellaris?
Research Scientific Method first; then Xenobiology can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Xenobiology do?
It unlocks Xenobiological Lab (building). It leads to Neural Weaving.
What is the ID of Xenobiology?
The technology's ID is tech_society_1. To get it with the console: research_technology tech_society_1 (Stellaris 4.5.2).
How much does Xenobiology cost?
1,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.