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Alloy Fossilization

Tier 2 engineering technology · Materials
EngineeringTier 2MaterialsShadows of the Shroud

Alloy Fossilization is a tier 2 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 2,000 research. It has no prerequisite technology. It unlocks Bio-Furnace. Console: research_technology tech_alloy_fossilization.

Alloy FossilizationMaterials· tier 22,000
Base cost
2,000
Area
Engineering
Tier
2
Draw weight
0
Path from start
none
ID
tech_alloy_fossilization

What Alloy Fossilization unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Building · 1

How to get Alloy Fossilization

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

It needs no other technology.

Conditions (potential)
  • DLC: Shadows of the Shroud

In the game

By exposing biological material to simulated chthonian-level radiation, we can fossilize cellular structures into usable metallic alloys.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_alloy_fossilization

Alloy Fossilization: questions

How do I get Alloy Fossilization in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 2 is open. It also has conditions (see Requirements on this page).

What does Alloy Fossilization do?

It unlocks Bio-Furnace (building).

What is the ID of Alloy Fossilization?

The technology's ID is tech_alloy_fossilization. To get it with the console: research_technology tech_alloy_fossilization (Stellaris 4.5.2).

How much does Alloy Fossilization cost?

2,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_extreme_frontiers_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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