
Alloy Fossilization
Alloy Fossilization is a tier 2 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 2,000 research. It has no prerequisite technology. It unlocks Bio-Furnace. Console: research_technology tech_alloy_fossilization.
What Alloy Fossilization unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Alloy Fossilization
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
It needs no other technology.
- DLC: Shadows of the Shroud
In the game
By exposing biological material to simulated chthonian-level radiation, we can fossilize cellular structures into usable metallic alloys.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_alloy_fossilizationAlloy Fossilization: questions
How do I get Alloy Fossilization in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 2 is open. It also has conditions (see Requirements on this page).
What does Alloy Fossilization do?
It unlocks Bio-Furnace (building).
What is the ID of Alloy Fossilization?
The technology's ID is tech_alloy_fossilization. To get it with the console: research_technology tech_alloy_fossilization (Stellaris 4.5.2).
How much does Alloy Fossilization cost?
2,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_extreme_frontiers_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.