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Holographic Casts

Tier 1 engineering technology · Materials
EngineeringTier 1Materials

Holographic Casts is a tier 1 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Industrial Base. It unlocks Alloy Mega-Forges, Alloy Reclamation Plant and Solid-Light Smelter and leads to 3 technologies. Console: research_technology tech_alloys_1.

Holographic CastsMaterials· tier 11,500
Base cost
1,500
Area
Engineering
Tier
1
Draw weight
90
Path from start
1 techs, 1,500 research
ID
tech_alloys_1

What Holographic Casts unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Holographic Casts

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.

What Holographic Casts leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Holographic Casts
    • Wilderness empire

In the game

Solid holographic casts can alter their shapes at a moment's notice, speeding up alloy production.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_alloys_1
Draw weight script, as in common/technology/00_eng_tech.txt
modifier = {
	factor = 0
	NOR = {
		has_technology = tech_mine_volatile_motes
		has_technology = tech_volatile_motes
		has_country_flag = has_market_access
	}
}
modifier = {
	factor = 1.5
	is_specialist_subject_type = {
		TYPE = prospectorium
	}
}

Holographic Casts: questions

How do I get Holographic Casts in Stellaris?

Research Industrial Base first; then Holographic Casts can be drawn as one of the 3 engineering research options.

What does Holographic Casts do?

It unlocks Alloy Mega-Forges (building), Alloy Reclamation Plant (building) and Solid-Light Smelter (building). It leads to Ceramo-Metal Alloys, Global Production Strategy and Nano-Separators.

What is the ID of Holographic Casts?

The technology's ID is tech_alloys_1. To get it with the console: research_technology tech_alloys_1 (Stellaris 4.5.2).

How much does Holographic Casts cost?

1,500 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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