
Holographic Casts
Holographic Casts is a tier 1 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Industrial Base. It unlocks Alloy Mega-Forges, Alloy Reclamation Plant and Solid-Light Smelter and leads to 3 technologies. Console: research_technology tech_alloys_1.
What Holographic Casts unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Holographic Casts
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
What Holographic Casts leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Holographic Casts
- Wilderness empire
In the game
Solid holographic casts can alter their shapes at a moment's notice, speeding up alloy production.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_alloys_1Draw weight script, as in common/technology/00_eng_tech.txt
modifier = {
factor = 0
NOR = {
has_technology = tech_mine_volatile_motes
has_technology = tech_volatile_motes
has_country_flag = has_market_access
}
}
modifier = {
factor = 1.5
is_specialist_subject_type = {
TYPE = prospectorium
}
}Holographic Casts: questions
How do I get Holographic Casts in Stellaris?
Research Industrial Base first; then Holographic Casts can be drawn as one of the 3 engineering research options.
What does Holographic Casts do?
It unlocks Alloy Mega-Forges (building), Alloy Reclamation Plant (building) and Solid-Light Smelter (building). It leads to Ceramo-Metal Alloys, Global Production Strategy and Nano-Separators.
What is the ID of Holographic Casts?
The technology's ID is tech_alloys_1. To get it with the console: research_technology tech_alloys_1 (Stellaris 4.5.2).
How much does Holographic Casts cost?
1,500 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.