
Geothermal Fracking
Geothermal Fracking is a tier 1 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Industrial Base. It unlocks Core Drilling Array and leads to 2 technologies. Console: research_technology tech_mining_1.
What Geothermal Fracking does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%
Minerals Produced from Miners
What Geothermal Fracking unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Geothermal Fracking
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.
What Geothermal Fracking leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Geothermal Fracking
- Wilderness empire
- Geothermal Fracking
- Nomadic empire
In the game
New fracking techniques will allow us to tap into previously unattainable pockets of geothermal resources deep beneath the planet's crust.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_mining_1Geothermal Fracking: questions
How do I get Geothermal Fracking in Stellaris?
Research Industrial Base first; then Geothermal Fracking can be drawn as one of the 3 engineering research options.
What does Geothermal Fracking do?
It gives +5% Minerals Produced from Miners. It unlocks Core Drilling Array (building). It leads to Deep Core Mining and Mineral Purification.
What is the ID of Geothermal Fracking?
The technology's ID is tech_mining_1. To get it with the console: research_technology tech_mining_1 (Stellaris 4.5.2).
How much does Geothermal Fracking cost?
1,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.