
Improved Corvette Hulls
Improved Corvette Hulls is a tier 1 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Corvettes. It leads to Advanced Corvette Hulls. Console: research_technology tech_corvette_hull_1.
What Improved Corvette Hulls does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +10%Corvette Hull Points
- +10%Offspring Corvette Hull Points
- +10%Frigate Hull Points
- Corvette Hull Points: +10% Frigate Hull Points: +10%
How to get Improved Corvette Hulls
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
- Not: Uses bio-ships
What Improved Corvette Hulls leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Improved Small Space Fauna Tissues
- Is beastmasters empire
In the game
Advances in building techniques will allow for the construction of sturdier and more durable corvettes.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_corvette_hull_1Improved Corvette Hulls: questions
How do I get Improved Corvette Hulls in Stellaris?
Research Corvettes first; then Improved Corvette Hulls can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Improved Corvette Hulls do?
It gives +10% Corvette Hull Points, +10% Offspring Corvette Hull Points and +10% Frigate Hull Points. It leads to Advanced Corvette Hulls.
What is the ID of Improved Corvette Hulls?
The technology's ID is tech_corvette_hull_1. To get it with the console: research_technology tech_corvette_hull_1 (Stellaris 4.5.2).
How much does Improved Corvette Hulls cost?
1,500 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.