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Flagella Weaponization

Tier 2 society technology · Biology
SocietyTier 2Biology

Flagella Weaponization is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 3,000 research. It has no prerequisite technology. It unlocks Amoeba Flagella and Flagella Swarmers. Console: research_technology tech_amoeba_strike_craft_1.

Flagella WeaponizationBiology· tier 23,000
Base cost
3,000
Area
Society
Tier
2
Draw weight
0
Path from start
none
ID
tech_amoeba_strike_craft_1

What Flagella Weaponization unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Flagella Weaponization

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

It needs no other technology.

In the game

By altering the breeding process of Space Amoebas, we can program their symbiotic flagella to act as organic strike craft for our navy.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_amoeba_strike_craft_1

Flagella Weaponization: questions

How do I get Flagella Weaponization in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 society research options once tier 2 is open.

What does Flagella Weaponization do?

It unlocks Amoeba Flagella (ship component), Flagella Swarmers (ship component), Arkship Amoeba Hangar Bay (starbase module), Orbital Ring Amoeba Hangar Bay (starbase module), Starbase Amoeba Hangar Bay (starbase module) and Waystation Amoeba Hangar Bay (starbase module).

What is the ID of Flagella Weaponization?

The technology's ID is tech_amoeba_strike_craft_1. To get it with the console: research_technology tech_amoeba_strike_craft_1 (Stellaris 4.5.2).

How much does Flagella Weaponization cost?

3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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