
Frozen World Habitats
Frozen World Habitats is a tier 2 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 2,000 research. It has no prerequisite technology. It unlocks Cryovault. Console: research_technology tech_cryovault.
What Frozen World Habitats unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Frozen World Habitats
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
It needs no other technology.
- DLC: Shadows of the Shroud
- Not: Nomadic empire
In the game
By harnessing the subthermal dynamics found in the environments of frozen worlds, we can create more hospitable living conditions in colder climates.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_cryovaultFrozen World Habitats: questions
How do I get Frozen World Habitats in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 2 is open. It also has conditions (see Requirements on this page).
What does Frozen World Habitats do?
It unlocks Cryovault (building).
What is the ID of Frozen World Habitats?
The technology's ID is tech_cryovault. To get it with the console: research_technology tech_cryovault (Stellaris 4.5.2).
How much does Frozen World Habitats cost?
2,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_extreme_frontiers_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.