
Fire Disrupter
Fire Disrupter is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Reload Jammer. It leads to Mind Missiles. Console: research_technology tech_weaver_bio_anti_fire_rate_2.
How to get Fire Disrupter
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 3 technologies, 3,000 base research with this one
- Uses bio-ships
What Fire Disrupter leads to
Technologies that list it as a prerequisite.
In the game
Enhances disruption enzymes to interfere more effectively with reloading cycles, significantly delaying enemy volleys.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_anti_fire_rate_2Fire Disrupter: questions
How do I get Fire Disrupter in Stellaris?
Research Reload Jammer first (3 technologies in the whole chain); then Fire Disrupter can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Fire Disrupter do?
It leads to Mind Missiles.
What is the ID of Fire Disrupter?
The technology's ID is tech_weaver_bio_anti_fire_rate_2. To get it with the console: research_technology tech_weaver_bio_anti_fire_rate_2 (Stellaris 4.5.2).
How much does Fire Disrupter cost?
2,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.