
Ancient Refinery
Ancient Refinery is a rare tier 3 society technology (Archaeostudies) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Archaeostudies. It unlocks Ancient Refinery. Console: research_technology tech_archaeo_refinery.
What Ancient Refinery unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Ancient Refinery
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 35) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
- DLC: ancrel
- Not: Wilderness empire
In the game
This millennia-old processing equipment has an efficiency rate above 100%. Its functioning remains alien, but its production gains are substantial.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_archaeo_refineryDraw weight script, as in common/technology/00_ancient_relics_tech.txt
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_archaeo_refinery
}
}
}
modifier = {
factor = 0.1
num_buildings = {
type = building_archaeostudies_faculty
value < 1
disabled = no
in_construction = no
}
}
modifier = {
factor = 0.1
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0
has_ancrel = no
}
modifier = {
factor = 0.85
has_technology = tech_archaeoshield
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeoarmor
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeo_detection_scrambler
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeo_titan_beam
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeo_pk_devolving_beam
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeo_mass_drivers
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeo_lasers
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeo_point_defence
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeo_missiles
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeo_mass_accelerator
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeo_strike_crafts
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeo_rampart
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeo_overcharger
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}
modifier = {
factor = 0.85
has_technology = tech_archaeo_refinery
NOT = {
has_ascension_perk = ap_archaeoengineers
}
}Ancient Refinery: questions
How do I get Ancient Refinery in Stellaris?
Research Archaeostudies first; then Ancient Refinery can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does Ancient Refinery do?
It unlocks Ancient Refinery (building).
What is the ID of Ancient Refinery?
The technology's ID is tech_archaeo_refinery. To get it with the console: research_technology tech_archaeo_refinery (Stellaris 4.5.2).
How much does Ancient Refinery cost?
6,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_ancient_relics_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.