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Ancient Pulse Armor

Tier 3 society technology · Archaeostudies
SocietyTier 3ArchaeostudiesRareAncient Relics Story Pack

Ancient Pulse Armor is a rare tier 3 society technology (Archaeostudies) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Archaeostudies. It unlocks Ancient Energized Carapace, Large Ancient Pulse Armor, Large Pulse Carapace and 4 more. Console: research_technology tech_archaeoarmor.

Ancient Pulse ArmorArchaeostudies· tier 36,000
Base cost
6,000
Area
Society
Tier
3
Draw weight
35
Path from start
1 techs, 8,000 research
ID
tech_archaeoarmor

What Ancient Pulse Armor unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Ancient Pulse Armor

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 35) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

Conditions (potential)
  • DLC: ancrel

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Ancient Pulse Armor
    • Uses bio-ships

In the game

Ionized plates of armor can carry a reactive charge to alleviate the energy of impacts, using magnetic repulsion and field projection principles.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_archaeoarmor
Draw weight script, as in common/technology/00_ancient_relics_tech.txt
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_archaeoarmor
		}
	}
}
modifier = {
	factor = 0.1
	num_buildings = {
		type = building_archaeostudies_faculty
		value < 1
		disabled = no
		in_construction = no
	}
}
modifier = {
	factor = 0.1
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0
	has_ancrel = no
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeoshield
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeoarmor
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_detection_scrambler
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_titan_beam
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_pk_devolving_beam
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_mass_drivers
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_lasers
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_point_defence
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_missiles
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_mass_accelerator
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_strike_crafts
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_rampart
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_overcharger
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}
modifier = {
	factor = 0.85
	has_technology = tech_archaeo_refinery
	NOT = {
		has_ascension_perk = ap_archaeoengineers
	}
}

Ancient Pulse Armor: questions

How do I get Ancient Pulse Armor in Stellaris?

Research Archaeostudies first; then Ancient Pulse Armor can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Ancient Pulse Armor do?

It unlocks Ancient Energized Carapace (ship component), Large Ancient Pulse Armor (ship component), Large Pulse Carapace (ship component), Medium Ancient Pulse Armor (ship component), Medium Pulse Carapace (ship component), Small Ancient Pulse Armor (ship component) and 2 more.

What is the ID of Ancient Pulse Armor?

The technology's ID is tech_archaeoarmor. To get it with the console: research_technology tech_archaeoarmor (Stellaris 4.5.2).

How much does Ancient Pulse Armor cost?

6,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_ancient_relics_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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