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Boarding Cables

Tier 1 engineering technology · Propulsion
EngineeringTier 1PropulsionGrand Archive

Boarding Cables is a tier 1 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 4,000 research. It has no prerequisite technology. It unlocks Boarding Cables. Console: research_technology tech_boarding_cables.

Boarding CablesPropulsion· tier 14,000
Base cost
4,000
Area
Engineering
Tier
1
Draw weight
0
Path from start
none
ID
tech_boarding_cables

What Boarding Cables unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Ship component · 1

How to get Boarding Cables

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers.

It needs no other technology.

Conditions (potential)
  • DLC: grand archive

In the game

Repurposed small-caliber artillery that fire piercing hooks attached to resilient carbon fiber cables, perfect for immobilizing and boarding enemy ships.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_boarding_cables

Boarding Cables: questions

How do I get Boarding Cables in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 1 is open. It also has conditions (see Requirements on this page).

What does Boarding Cables do?

It unlocks Boarding Cables (ship component).

What is the ID of Boarding Cables?

The technology's ID is tech_boarding_cables. To get it with the console: research_technology tech_boarding_cables (Stellaris 4.5.2).

How much does Boarding Cables cost?

4,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_grand_archive_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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