
Artificial Workforce
Artificial Workforce is a tier 1 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Powered Exoskeletons. It unlocks Robot Assembly Plants and leads to 2 technologies. Console: research_technology tech_robotic_workers.
What Artificial Workforce unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Cease Robot Assemblycondition
How to get Artificial Workforce
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
The whole research path: 2 technologies, 2,500 base research with this one
- None of
- Ethic: Gestalt Consciousness
- Is individual machine
What Artificial Workforce leads to
Technologies that list it as a prerequisite.
In the game
These artificial work units are perfect for menial labor tasks. They are hard-working and capable of following simple vocal instructions, but should not be expected to climb stairs.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_robotic_workersDraw weight script, as in common/technology/00_eng_tech.txt
factor = 1.5
modifier = {
factor = 0
has_policy_flag = robots_outlawed
}
modifier = {
factor = 0.5
OR = {
has_ethic = ethic_spiritualist
has_ethic = ethic_fanatic_spiritualist
}
}
modifier = {
factor = 2
is_materialist = yes
}Artificial Workforce: questions
How do I get Artificial Workforce in Stellaris?
Research Powered Exoskeletons first (2 technologies in the whole chain); then Artificial Workforce can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Artificial Workforce do?
It unlocks Robot Assembly Plants (building) and Cease Robot Assembly (decision). It leads to Artificial Specialists and Machine Template System.
What is the ID of Artificial Workforce?
The technology's ID is tech_robotic_workers. To get it with the console: research_technology tech_robotic_workers (Stellaris 4.5.2).
How much does Artificial Workforce cost?
1,500 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.