
Cruisers
Cruisers is a tier 3 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Destroyers. It unlocks Cruiser, Offspring Cruiser and Cruiser Production Focus and leads to 3 technologies. Console: research_technology tech_cruisers.
What Cruisers does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +40Fleet Command Limit
- Unlocks Ship Type: CruiserCruiser The Cruiser is the first three-section design, allowing for a wide range of module configurations for those willing to pay the price.
What Cruisers unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Cruisers
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 2 technologies, 6,000 base research with this one
- Not: Uses bio-ships
What Cruisers leads to
Technologies that list it as a prerequisite.
In the game
Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_cruisersDraw weight script, as in common/technology/00_eng_tech.txt
modifier = {
factor = 0.1
NOT = {
years_passed > 20
}
}
modifier = {
factor = 10
any_neighbor_country = {
has_technology = tech_cruisers
}
}
modifier = {
factor = 2
years_passed > 30
}
modifier = {
factor = 3
years_passed > 35
}
modifier = {
factor = 4
years_passed > 40
}
modifier = {
factor = 1.25
has_tradition = tr_supremacy_adopt
}Cruisers: questions
How do I get Cruisers in Stellaris?
Research Destroyers first (2 technologies in the whole chain); then Cruisers can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Cruisers do?
It gives +40 Fleet Command Limit. It unlocks Construct Starfire Cannon (decision), Cruiser (ship size), Offspring Cruiser (ship size) and Cruiser Production Focus (trait). It leads to Battleships, Improved Cruiser Hulls and Standardized Cruiser Patterns.
What is the ID of Cruisers?
The technology's ID is tech_cruisers. To get it with the console: research_technology tech_cruisers (Stellaris 4.5.2).
How much does Cruisers cost?
4,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.