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Cruisers

Tier 3 engineering technology · Voidcraft
EngineeringTier 3Voidcraft

Cruisers is a tier 3 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Destroyers. It unlocks Cruiser, Offspring Cruiser and Cruiser Production Focus and leads to 3 technologies. Console: research_technology tech_cruisers.

CruisersVoidcraft· tier 34,000
Base cost
4,000
Area
Engineering
Tier
3
Draw weight
65
Path from start
2 techs, 6,000 research
ID
tech_cruisers

What Cruisers does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +40Fleet Command Limit
  • Unlocks Ship Type: Cruiser
    Cruiser The Cruiser is the first three-section design, allowing for a wide range of module configurations for those willing to pay the price.

What Cruisers unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Cruisers

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 2 technologies, 6,000 base research with this one
  1. Corvettesstarting tech
  2. Destroyers2,000 · tier 2
Conditions (potential)
  • Not: Uses bio-ships

What Cruisers leads to

Technologies that list it as a prerequisite.

In the game

Originally devised as an experimental next-generation colony ship hull configuration, the design's ample hardpoints made it ideal for carrying heavy weapons ordnance.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_cruisers
Draw weight script, as in common/technology/00_eng_tech.txt
modifier = {
	factor = 0.1
	NOT = {
		years_passed > 20
	}
}
modifier = {
	factor = 10
	any_neighbor_country = {
		has_technology = tech_cruisers
	}
}
modifier = {
	factor = 2
	years_passed > 30
}
modifier = {
	factor = 3
	years_passed > 35
}
modifier = {
	factor = 4
	years_passed > 40
}
modifier = {
	factor = 1.25
	has_tradition = tr_supremacy_adopt
}

Cruisers: questions

How do I get Cruisers in Stellaris?

Research Destroyers first (2 technologies in the whole chain); then Cruisers can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).

What does Cruisers do?

It gives +40 Fleet Command Limit. It unlocks Construct Starfire Cannon (decision), Cruiser (ship size), Offspring Cruiser (ship size) and Cruiser Production Focus (trait). It leads to Battleships, Improved Cruiser Hulls and Standardized Cruiser Patterns.

What is the ID of Cruisers?

The technology's ID is tech_cruisers. To get it with the console: research_technology tech_cruisers (Stellaris 4.5.2).

How much does Cruisers cost?

4,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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