
Standardized Cruiser Patterns
Standardized Cruiser Patterns is a tier 3 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 5,000 research. It needs Cruisers. Console: research_technology tech_cruiser_build_speed.
What Standardized Cruiser Patterns does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- -5%Cruiser Build Cost
- +25%Cruiser Build Speed
- +25%Offspring Cruiser Build Speed
- Cruiser Build Cost: -5% Cruiser Build Speed: +25%
How to get Standardized Cruiser Patterns
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 60) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 3 technologies, 11,000 base research with this one
- Not: Uses bio-ships
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Standardized Large-Scale Cloning
- Is beastmasters empire
In the game
Establishing new standards for the modeling and construction of cruisers greatly improves the efficiency of the production pipeline.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_cruiser_build_speedStandardized Cruiser Patterns: questions
How do I get Standardized Cruiser Patterns in Stellaris?
Research Cruisers first (3 technologies in the whole chain); then Standardized Cruiser Patterns can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Standardized Cruiser Patterns do?
It gives -5% Cruiser Build Cost, +25% Cruiser Build Speed and +25% Offspring Cruiser Build Speed.
What is the ID of Standardized Cruiser Patterns?
The technology's ID is tech_cruiser_build_speed. To get it with the console: research_technology tech_cruiser_build_speed (Stellaris 4.5.2).
How much does Standardized Cruiser Patterns cost?
5,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.