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Doctrine: Support Vessels

Tier 2 society technology · Military Theory
SocietyTier 2Military Theory

Doctrine: Support Vessels is a tier 2 society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Doctrine: Fleet Support. It leads to Doctrine: Interstellar Logistics. Console: research_technology tech_doctrine_navy_size_2.

Doctrine: Support VesselsMilitary Theory· tier 22,500
Base cost
2,500
Area
Society
Tier
2
Draw weight
75
Path from start
1 techs, 3,750 research
ID
tech_doctrine_navy_size_2

What Doctrine: Support Vessels does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +50Naval Capacity

How to get Doctrine: Support Vessels

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

What Doctrine: Support Vessels leads to

Technologies that list it as a prerequisite.

In the game

A fleet does not run on zeal alone. To ensure steady access to critical supplies, we should organize our logistics corps into dedicated support vessels.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_doctrine_navy_size_2
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 10
modifier = {
	factor = 2
	is_militarist = yes
}

Doctrine: Support Vessels: questions

How do I get Doctrine: Support Vessels in Stellaris?

Research Doctrine: Fleet Support first; then Doctrine: Support Vessels can be drawn as one of the 3 society research options.

What does Doctrine: Support Vessels do?

It gives +50 Naval Capacity. It leads to Doctrine: Interstellar Logistics.

What is the ID of Doctrine: Support Vessels?

The technology's ID is tech_doctrine_navy_size_2. To get it with the console: research_technology tech_doctrine_navy_size_2 (Stellaris 4.5.2).

How much does Doctrine: Support Vessels cost?

2,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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