
Doctrine: Interstellar Logistics
Doctrine: Interstellar Logistics is a tier 3 society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Doctrine: Support Vessels. It leads to Doctrine: Fleet Liaisons. Console: research_technology tech_doctrine_navy_size_3.
What Doctrine: Interstellar Logistics does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +75Naval Capacity
How to get Doctrine: Interstellar Logistics
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 2 technologies, 7,750 base research with this one
What Doctrine: Interstellar Logistics leads to
Technologies that list it as a prerequisite.
In the game
Amateurs talk about tactics. Professionals study logistics. By ensuring our fleets are regularly and efficiently supplied, we can increase the number of vessels we can effectively support.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_doctrine_navy_size_3Draw weight script, as in common/technology/00_soc_tech.txt
factor = 3
modifier = {
factor = 2
is_militarist = yes
}Doctrine: Interstellar Logistics: questions
How do I get Doctrine: Interstellar Logistics in Stellaris?
Research Doctrine: Support Vessels first (2 technologies in the whole chain); then Doctrine: Interstellar Logistics can be drawn as one of the 3 society research options.
What does Doctrine: Interstellar Logistics do?
It gives +75 Naval Capacity. It leads to Doctrine: Fleet Liaisons.
What is the ID of Doctrine: Interstellar Logistics?
The technology's ID is tech_doctrine_navy_size_3. To get it with the console: research_technology tech_doctrine_navy_size_3 (Stellaris 4.5.2).
How much does Doctrine: Interstellar Logistics cost?
4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.