
Doctrine: Interstellar Warfare
Doctrine: Interstellar Warfare is a tier 3 society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 5,000 research. It needs Doctrine: Reactive Formations. It leads to Doctrine: Fluid Fleet Templates. Console: research_technology tech_doctrine_fleet_size_3.
What Doctrine: Interstellar Warfare does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +60Fleet Command Limit
How to get Doctrine: Interstellar Warfare
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 60) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 2 technologies, 9,000 base research with this one
What Doctrine: Interstellar Warfare leads to
Technologies that list it as a prerequisite.
In the game
Gradual adaptation to the realities of deep-space combat allows us to effectively coordinate larger maneuvers.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_doctrine_fleet_size_3Draw weight script, as in common/technology/00_soc_tech.txt
factor = 3
modifier = {
factor = 2
is_militarist = yes
}Doctrine: Interstellar Warfare: questions
How do I get Doctrine: Interstellar Warfare in Stellaris?
Research Doctrine: Reactive Formations first (2 technologies in the whole chain); then Doctrine: Interstellar Warfare can be drawn as one of the 3 society research options.
What does Doctrine: Interstellar Warfare do?
It gives +60 Fleet Command Limit. It leads to Doctrine: Fluid Fleet Templates.
What is the ID of Doctrine: Interstellar Warfare?
The technology's ID is tech_doctrine_fleet_size_3. To get it with the console: research_technology tech_doctrine_fleet_size_3 (Stellaris 4.5.2).
How much does Doctrine: Interstellar Warfare cost?
5,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.