
Quantum Innovation Nexus
Quantum Innovation Nexus is a rare dangerous tier 5 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 70,000 research. It has no prerequisite technology. It leads to Transcendental Innovation Department. Console: research_technology tech_fe_lab_1.
What Quantum Innovation Nexus unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Quantum Innovation Nexuscondition
How to get Quantum Innovation Nexus
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
What Quantum Innovation Nexus leads to
Technologies that list it as a prerequisite.
In the game
This nexus boasts state-of-the-art equipment and an unprecedented staff capacity, ushering in an era where quantum theories are not just explored but harnessed for groundbreaking innovation.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_fe_lab_1Draw weight script, as in common/technology/00_fallen_empire_tech.txt
modifier = {
factor = 0
NOR = {
has_crisis_level = crisis_cosmogenesis_level_5
has_ascension_perk = ap_enigmatic_engineering
}
}
modifier = {
factor = 0
NOT = {
has_ascension_perk = ap_cosmogenesis
}
calc_true_if = {
amount >= 4
has_technology = tech_fe_affluence_1
has_technology = tech_fe_nourishment_1
has_technology = tech_fe_fabricator_1
has_technology = tech_fe_singularity_1
has_technology = tech_fe_forge_1
has_technology = tech_fe_dome_1
has_technology = tech_fe_fortress_1
has_technology = tech_fe_administration_1
has_technology = tech_fe_assembly_1
has_technology = tech_fe_clinic_1
has_technology = tech_fe_security_1
has_technology = tech_fe_market_1
has_technology = tech_fe_silo_1
has_technology = tech_fe_entertainment_1
has_technology = tech_fe_lab_1
has_technology = tech_fe_mine_1
}
}
modifier = {
factor = @EnigmaticEngineeringDraw
NOT = {
has_crisis_level = crisis_cosmogenesis_level_5
}
}
modifier = {
factor = 1.5
has_ascension_perk = ap_enigmatic_engineering
}
modifier = {
factor = 2
any_owned_planet = {
is_planet_class = pc_cosmogenesis_world
pop_amount > 5000
}
}Quantum Innovation Nexus: questions
How do I get Quantum Innovation Nexus in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 5 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Quantum Innovation Nexus do?
It unlocks Quantum Innovation Nexus (building). It leads to Transcendental Innovation Department.
What is the ID of Quantum Innovation Nexus?
The technology's ID is tech_fe_lab_1. To get it with the console: research_technology tech_fe_lab_1 (Stellaris 4.5.2).
How much does Quantum Innovation Nexus cost?
70,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_fallen_empire_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.