
Transcendental Innovation Department
Transcendental Innovation Department is a rare dangerous tier 5 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 70,000 research. It needs Quantum Innovation Nexus. Console: research_technology tech_fe_lab_2.
What Transcendental Innovation Department unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Transcendental Innovation Departmentcondition
How to get Transcendental Innovation Department
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
In the game
This building is the apex of scientific advancement and proves this is an era of boundless innovation.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_fe_lab_2Draw weight script, as in common/technology/00_fallen_empire_tech.txt
modifier = {
factor = 0
NOT = {
has_ascension_perk = ap_cosmogenesis
}
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_fe_lab_2
}
}
}Transcendental Innovation Department: questions
How do I get Transcendental Innovation Department in Stellaris?
Research Quantum Innovation Nexus first; then Transcendental Innovation Department can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Transcendental Innovation Department do?
It unlocks Transcendental Innovation Department (building).
What is the ID of Transcendental Innovation Department?
The technology's ID is tech_fe_lab_2. To get it with the console: research_technology tech_fe_lab_2 (Stellaris 4.5.2).
How much does Transcendental Innovation Department cost?
70,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_fallen_empire_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.