
Quantum Innovation Nexus
Quantum Innovation Nexus is a research building in Stellaris 4.5.2. It costs 1,500 Alloys, 300 Exotic Gases and takes 600 days to build, with an upkeep of 3 Alloys, 15 Energy Credits, 2 Exotic Gases a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. Upgrades to Transcendental Innovation Department.
Jobs Quantum Innovation Nexus adds
Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.
200 PhysicistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
200 BiologistsRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner
200 EngineersRegular empire (not gestalt); Not: Country flag: fallen_empire_1
- Owner
- Regular empire (not gestalt)
- Not: Country flag: fallen_empire_1
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Hive Mind
- Owner
- Hive Mind
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner

Machine Intelligence
- Owner
- Machine Intelligence
- Owner
600 ArchivistsCountry flag: fallen_empire_1
- Owner
- Country flag: fallen_empire_1
- Owner
Cost, upkeep and output
Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.
- Cost
1,500Alloys
300Exotic Gases
400Biomass — Wilderness empire- Owner
- Wilderness empire
- Owner
- Upkeep a month
3Alloys
15Energy Credits
2Exotic Gases
What Quantum Innovation Nexus does
- +3%Infrastructure Build Speed
- +3%Decision Enactment Speed
when…
- Owner
- Wilderness empire
- Tradition: Purity Traditions Finished
- +25%Physicists Automated Workforce
- +25%Biologists Automated Workforce
- +25%Engineers Automated Workforce
when…
- Owner
- Not: Gestalt Consciousness
- Not: Virtuality
- +25%Physics Subroutines Automated Workforce
- +25%Biology Subroutines Automated Workforce
- +25%Physics Subroutines Automated Workforce
when…
- Owner
- Gestalt Consciousness
- Not: Wilderness empire
- Not: Virtuality
Upgrade chain
upgrades = { } in the files: each building upgrades to the next.
How to unlock Quantum Innovation Nexus
No technology needed.
- Owner
- Any of
- Fallen Empire
- Technology: Quantum Innovation Nexus
- Country flag: fe_lab_1_can_build
- Any of
- None of
- Modifier: Resort World
- Modifier: Thrall-World
- Modifier: Penal Colony
- Requires schematics acquired from Arcane Deciphering
Destroyed or converted when (destroy_trigger)
- Never (switched off)
In the game
This nexus boasts state-of-the-art equipment and an unprecedented staff capacity, ushering in an era where quantum theories are not just explored but harnessed for groundbreaking innovation.
ID
building_fe_lab_1Quantum Innovation Nexus: questions
How much does Quantum Innovation Nexus cost in Stellaris?
1,500 Alloys, 300 Exotic Gases, 600 days to build; upkeep 3 Alloys, 15 Energy Credits, 2 Exotic Gases a month (common/buildings, base values).
What jobs does Quantum Innovation Nexus give?
Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.
What does Quantum Innovation Nexus upgrade from and to?
It upgrades to Transcendental Innovation Department.
What is the ID of Quantum Innovation Nexus?
building_fe_lab_1 (common/buildings, Stellaris 4.5.2).
Source: common/buildings/13_fallen_empire_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.
