StellarisDB

Quantum Innovation Nexus

Research building

Quantum Innovation Nexus is a research building in Stellaris 4.5.2. It costs 1,500 Alloys, 300 Exotic Gases and takes 600 days to build, with an upkeep of 3 Alloys, 15 Energy Credits, 2 Exotic Gases a month. It adds Physicists, Biologists, Engineers, Physics Subroutines and 3 more jobs, depending on the empire. Upgrades to Transcendental Innovation Department.

Cost
1,500Alloys300Exotic Gases
Upkeep
3Alloys15Energy Credits2Exotic Gases
Build time
600 days
Housing
—
ID
building_fe_lab_1

Jobs Quantum Innovation Nexus adds

Jobs come from the building's job modifiers; 4.x counts jobs in hundreds (a district adds 100). Variants for other kinds of empires are listed with their condition.

  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Regular empire (not gestalt); Not: Country flag: fallen_empire_1
    • Owner
      • Regular empire (not gestalt)
      • Not: Country flag: fallen_empire_1
  • Hive Mind
    • Owner
      • Hive Mind
  • Hive Mind
    • Owner
      • Hive Mind
  • Hive Mind
    • Owner
      • Hive Mind
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Machine Intelligence
    • Owner
      • Machine Intelligence
  • Country flag: fallen_empire_1
    • Owner
      • Country flag: fallen_empire_1

Cost, upkeep and output

Base values from the building's resources block; conditional variants (nomadic empires pay other resources, for example) open with their condition.

Cost
1,500Alloys300Exotic Gases
400Biomass — Wilderness empire
  • Owner
    • Wilderness empire
Upkeep a month
3Alloys15Energy Credits2Exotic Gases

What Quantum Innovation Nexus does

Only in some cases
    • +3%Infrastructure Build Speed
    • +3%Decision Enactment Speed
    when…
    • +25%Physicists Automated Workforce
    • +25%Biologists Automated Workforce
    • +25%Engineers Automated Workforce
    when…
    • Owner
      • Not: Gestalt Consciousness
      • Not: Virtuality
    • +25%Physics Subroutines Automated Workforce
    • +25%Biology Subroutines Automated Workforce
    • +25%Physics Subroutines Automated Workforce
    when…
    • Owner
      • Gestalt Consciousness
      • Not: Wilderness empire
      • Not: Virtuality

Upgrade chain

upgrades = { } in the files: each building upgrades to the next.

  1. Quantum Innovation Nexus
  2. →Transcendental Innovation Department

How to unlock Quantum Innovation Nexus

No technology needed.

Shown when (potential)
Can be built when (allow)
  • Requires schematics acquired from Arcane Deciphering
Destroyed or converted when (destroy_trigger)
  • Never (switched off)

In the game

This nexus boasts state-of-the-art equipment and an unprecedented staff capacity, ushering in an era where quantum theories are not just explored but harnessed for groundbreaking innovation.

ID

building_fe_lab_1

Quantum Innovation Nexus: questions

How much does Quantum Innovation Nexus cost in Stellaris?

1,500 Alloys, 300 Exotic Gases, 600 days to build; upkeep 3 Alloys, 15 Energy Credits, 2 Exotic Gases a month (common/buildings, base values).

What jobs does Quantum Innovation Nexus give?

Depending on the empire: Physicists, Biologists, Engineers, Physics Subroutines, Biology Subroutines, Engineering Subroutines and 1 more.

What does Quantum Innovation Nexus upgrade from and to?

It upgrades to Transcendental Innovation Department.

What is the ID of Quantum Innovation Nexus?

building_fe_lab_1 (common/buildings, Stellaris 4.5.2).

Source: common/buildings/13_fallen_empire_buildings.txt, Stellaris Cygnus v4.5.2 (9776). Base values before modifiers.

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