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Galactic Commerce Hub

Tier 5 society technology · Statecraft
SocietyTier 5StatecraftRareDangerous

Galactic Commerce Hub is a rare dangerous tier 5 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 70,000 research. It has no prerequisite technology. It leads to Interstellar Commerce Nexus. Console: research_technology tech_fe_market_1.

Galactic Commerce HubStatecraft· tier 570,000
Base cost
70,000
Area
Society
Tier
5
Draw weight
20
Path from start
none
ID
tech_fe_market_1

What Galactic Commerce Hub unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Building · 1

How to get Galactic Commerce Hub

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

It needs no other technology.

What Galactic Commerce Hub leads to

Technologies that list it as a prerequisite.

In the game

Dominating the skyline, these towering spires cast shadows across the bustling trade districts below.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_fe_market_1
Draw weight script, as in common/technology/00_fallen_empire_tech.txt
modifier = {
	factor = 0
	NOR = {
		has_crisis_level = crisis_cosmogenesis_level_3
		has_ascension_perk = ap_enigmatic_engineering
	}
}
modifier = {
	factor = 0
	NOT = {
		has_ascension_perk = ap_cosmogenesis
	}
	calc_true_if = {
		amount >= 4
		has_technology = tech_fe_affluence_1
		has_technology = tech_fe_nourishment_1
		has_technology = tech_fe_fabricator_1
		has_technology = tech_fe_singularity_1
		has_technology = tech_fe_forge_1
		has_technology = tech_fe_dome_1
		has_technology = tech_fe_fortress_1
		has_technology = tech_fe_administration_1
		has_technology = tech_fe_assembly_1
		has_technology = tech_fe_clinic_1
		has_technology = tech_fe_security_1
		has_technology = tech_fe_market_1
		has_technology = tech_fe_silo_1
		has_technology = tech_fe_entertainment_1
		has_technology = tech_fe_lab_1
		has_technology = tech_fe_mine_1
	}
}
modifier = {
	factor = @EnigmaticEngineeringDraw
	NOT = {
		has_crisis_level = crisis_cosmogenesis_level_3
	}
}
modifier = {
	factor = 0
	is_gestalt = yes
}
modifier = {
	factor = 1.5
	has_ascension_perk = ap_enigmatic_engineering
}
modifier = {
	factor = 2
	any_owned_planet = {
		is_planet_class = pc_cosmogenesis_world
		pop_amount > 5000
	}
}

Galactic Commerce Hub: questions

How do I get Galactic Commerce Hub in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 society research options once tier 5 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What does Galactic Commerce Hub do?

It unlocks Galactic Commerce Hub (building). It leads to Interstellar Commerce Nexus.

What is the ID of Galactic Commerce Hub?

The technology's ID is tech_fe_market_1. To get it with the console: research_technology tech_fe_market_1 (Stellaris 4.5.2).

How much does Galactic Commerce Hub cost?

70,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_fallen_empire_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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