
Havoc Storm
Havoc Storm is a rare tier 5 society technology (Biology) in Stellaris 4.5.2. Its base cost is 70,000 research. It needs Snare Darts. Console: research_technology tech_weaver_bio_confuser_6.
How to get Havoc Storm
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 7 technologies, 101,000 base research with this one
- Uses bio-ships
In the game
Bio-electromagnetic pulses incapacitate targeting systems and leave fleets in a state of disarray.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_confuser_6Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
factor = 0
NOR = {
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
}
}Havoc Storm: questions
How do I get Havoc Storm in Stellaris?
Research Snare Darts first (7 technologies in the whole chain); then Havoc Storm can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What is the ID of Havoc Storm?
The technology's ID is tech_weaver_bio_confuser_6. To get it with the console: research_technology tech_weaver_bio_confuser_6 (Stellaris 4.5.2).
How much does Havoc Storm cost?
70,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.