StellarisDB

Gene Crops

Tier 2 society technology · Biology
SocietyTier 2Biology

Gene Crops is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Eco Simulation. It unlocks Automated Agri-Complex, Expanded Breeding Program Servitor, Nutritional Plenitude and 1 more and leads to 2 technologies. Console: research_technology tech_gene_crops.

Gene CropsBiology· tier 22,000
Base cost
2,000
Area
Society
Tier
2
Draw weight
85
Path from start
2 techs, 3,000 research
ID
tech_gene_crops

What Gene Crops does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Food Produced from Farmers

What Gene Crops unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Gene Crops

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 2 technologies, 3,000 base research with this one
  1. Industrial Agriculturestarting tech
  2. Eco Simulation1,000 · tier 1
Conditions (potential)
  • Not: Wilderness empire

What Gene Crops leads to

Technologies that list it as a prerequisite.

In the game

Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_gene_crops
Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
	factor = 0.01
	OR = {
		is_machine_empire = yes
		is_lithoid_empire = yes
		is_individual_machine = yes
		is_infernal_empire = yes
		has_origin = origin_synthetic_fertility
	}
	NOR = {
		has_country_flag = non_lithoid_subspecies
		has_valid_civic = civic_machine_servitor
		has_valid_civic = civic_machine_assimilator
		any_owned_planet = {
			OR = {
				has_any_planet_farming_district = yes
				has_any_agriculture_zone = yes
			}
		}
	}
}
modifier = {
	factor = 0.5
	OR = {
		is_machine_empire = yes
		is_lithoid_empire = yes
		is_infernal_empire = yes
		AND = {
			is_individual_machine = yes
			NOT = {
				has_country_flag = non_lithoid_subspecies
			}
		}
	}
}
modifier = {
	factor = 1.25
	has_ethic = ethic_pacifist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_fanatic_pacifist
}
modifier = {
	factor = 2
	has_relic = r_pox_sample
}
modifier = {
	factor = 2
	country_uses_bio_ships = yes
}

Gene Crops: questions

How do I get Gene Crops in Stellaris?

Research Eco Simulation first (2 technologies in the whole chain); then Gene Crops can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Gene Crops do?

It gives +5% Food Produced from Farmers. It unlocks Automated Agri-Complex (building), Expanded Breeding Program Servitor (edict), Nutritional Plenitude (edict) and Nutritional Plenitude Hive (edict). It leads to Nano-Vitality Crops and Transgenic Crops.

What is the ID of Gene Crops?

The technology's ID is tech_gene_crops. To get it with the console: research_technology tech_gene_crops (Stellaris 4.5.2).

How much does Gene Crops cost?

2,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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