
Gene Crops
Gene Crops is a tier 2 society technology (Biology) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Eco Simulation. It unlocks Automated Agri-Complex, Expanded Breeding Program Servitor, Nutritional Plenitude and 1 more and leads to 2 technologies. Console: research_technology tech_gene_crops.
What Gene Crops does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%
Food Produced from Farmers
What Gene Crops unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Gene Crops
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 2 technologies, 3,000 base research with this one
- Not: Wilderness empire
What Gene Crops leads to
Technologies that list it as a prerequisite.
In the game
Sophisticated genetic engineering of crops helps increase yield and further improves both taste and nutrient levels.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_gene_cropsDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 0.01
OR = {
is_machine_empire = yes
is_lithoid_empire = yes
is_individual_machine = yes
is_infernal_empire = yes
has_origin = origin_synthetic_fertility
}
NOR = {
has_country_flag = non_lithoid_subspecies
has_valid_civic = civic_machine_servitor
has_valid_civic = civic_machine_assimilator
any_owned_planet = {
OR = {
has_any_planet_farming_district = yes
has_any_agriculture_zone = yes
}
}
}
}
modifier = {
factor = 0.5
OR = {
is_machine_empire = yes
is_lithoid_empire = yes
is_infernal_empire = yes
AND = {
is_individual_machine = yes
NOT = {
has_country_flag = non_lithoid_subspecies
}
}
}
}
modifier = {
factor = 1.25
has_ethic = ethic_pacifist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_pacifist
}
modifier = {
factor = 2
has_relic = r_pox_sample
}
modifier = {
factor = 2
country_uses_bio_ships = yes
}Gene Crops: questions
How do I get Gene Crops in Stellaris?
Research Eco Simulation first (2 technologies in the whole chain); then Gene Crops can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Gene Crops do?
It gives +5% Food Produced from Farmers. It unlocks Automated Agri-Complex (building), Expanded Breeding Program Servitor (edict), Nutritional Plenitude (edict) and Nutritional Plenitude Hive (edict). It leads to Nano-Vitality Crops and Transgenic Crops.
What is the ID of Gene Crops?
The technology's ID is tech_gene_crops. To get it with the console: research_technology tech_gene_crops (Stellaris 4.5.2).
How much does Gene Crops cost?
2,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.