
Eco Simulation
Eco Simulation is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Industrial Agriculture. It unlocks Soil Reclamation Center and leads to 2 technologies. Console: research_technology tech_eco_simulation.
What Eco Simulation does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%
Food Produced from Farmers
What Eco Simulation unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Eco Simulation
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.
What Eco Simulation leads to
Technologies that list it as a prerequisite.
In the game
Farming techniques can be further refined through sophisticated computer simulations of different environments and weather patterns. This allows for more predictable crop yields.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_eco_simulationDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 0.01
OR = {
is_machine_empire = yes
is_lithoid_empire = yes
is_individual_machine = yes
is_infernal_empire = yes
has_origin = origin_synthetic_fertility
}
NOR = {
has_country_flag = non_lithoid_subspecies
has_valid_civic = civic_machine_servitor
has_valid_civic = civic_machine_assimilator
any_owned_planet = {
OR = {
has_any_planet_farming_district = yes
has_any_agriculture_zone = yes
}
}
}
}
modifier = {
factor = 0.5
OR = {
is_machine_empire = yes
is_lithoid_empire = yes
is_infernal_empire = yes
AND = {
is_individual_machine = yes
NOT = {
has_country_flag = non_lithoid_subspecies
}
}
}
}
modifier = {
factor = 1.25
has_ethic = ethic_pacifist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_pacifist
}
modifier = {
factor = 2
has_relic = r_pox_sample
}
modifier = {
factor = 2
country_uses_bio_ships = yes
}
modifier = {
factor = 5
OR = {
has_country_flag = non_lithoid_subspecies
country_uses_bio_ships = yes
AND = {
is_machine_empire = no
is_lithoid_empire = no
is_individual_machine = no
}
}
any_owned_planet = {
OR = {
has_any_planet_farming_district = yes
has_any_agriculture_zone = yes
}
}
}Eco Simulation: questions
How do I get Eco Simulation in Stellaris?
Research Industrial Agriculture first; then Eco Simulation can be drawn as one of the 3 society research options.
What does Eco Simulation do?
It gives +5% Food Produced from Farmers. It unlocks Soil Reclamation Center (building). It leads to Food Processing and Gene Crops.
What is the ID of Eco Simulation?
The technology's ID is tech_eco_simulation. To get it with the console: research_technology tech_eco_simulation (Stellaris 4.5.2).
How much does Eco Simulation cost?
1,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.