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Eco Simulation

Tier 1 society technology · Biology
SocietyTier 1Biology

Eco Simulation is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Industrial Agriculture. It unlocks Soil Reclamation Center and leads to 2 technologies. Console: research_technology tech_eco_simulation.

Eco SimulationBiology· tier 11,000
Base cost
1,000
Area
Society
Tier
1
Draw weight
100
Path from start
1 techs, 1,000 research
ID
tech_eco_simulation

What Eco Simulation does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Food Produced from Farmers

What Eco Simulation unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Eco Simulation

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.

What Eco Simulation leads to

Technologies that list it as a prerequisite.

In the game

Farming techniques can be further refined through sophisticated computer simulations of different environments and weather patterns. This allows for more predictable crop yields.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_eco_simulation
Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
	factor = 0.01
	OR = {
		is_machine_empire = yes
		is_lithoid_empire = yes
		is_individual_machine = yes
		is_infernal_empire = yes
		has_origin = origin_synthetic_fertility
	}
	NOR = {
		has_country_flag = non_lithoid_subspecies
		has_valid_civic = civic_machine_servitor
		has_valid_civic = civic_machine_assimilator
		any_owned_planet = {
			OR = {
				has_any_planet_farming_district = yes
				has_any_agriculture_zone = yes
			}
		}
	}
}
modifier = {
	factor = 0.5
	OR = {
		is_machine_empire = yes
		is_lithoid_empire = yes
		is_infernal_empire = yes
		AND = {
			is_individual_machine = yes
			NOT = {
				has_country_flag = non_lithoid_subspecies
			}
		}
	}
}
modifier = {
	factor = 1.25
	has_ethic = ethic_pacifist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_fanatic_pacifist
}
modifier = {
	factor = 2
	has_relic = r_pox_sample
}
modifier = {
	factor = 2
	country_uses_bio_ships = yes
}
modifier = {
	factor = 5
	OR = {
		has_country_flag = non_lithoid_subspecies
		country_uses_bio_ships = yes
		AND = {
			is_machine_empire = no
			is_lithoid_empire = no
			is_individual_machine = no
		}
	}
	any_owned_planet = {
		OR = {
			has_any_planet_farming_district = yes
			has_any_agriculture_zone = yes
		}
	}
}

Eco Simulation: questions

How do I get Eco Simulation in Stellaris?

Research Industrial Agriculture first; then Eco Simulation can be drawn as one of the 3 society research options.

What does Eco Simulation do?

It gives +5% Food Produced from Farmers. It unlocks Soil Reclamation Center (building). It leads to Food Processing and Gene Crops.

What is the ID of Eco Simulation?

The technology's ID is tech_eco_simulation. To get it with the console: research_technology tech_eco_simulation (Stellaris 4.5.2).

How much does Eco Simulation cost?

1,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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